Ok, I do some rigging, so I can give you some tips. It is hard to give exact pointers though, since it really depends on what the exact settings and options are that you used. Are you using one main Root bone to attach everything to? I can't see it in your video, but you need to be able to move and rotate (prefereably even…
Thanks everybody, I'm starting to get my head around it much better. Much appreciated for all the feedback! Since the wiki is abit poor, if anyone wants to add this post (please, pretty please do so I can reference it quickly) that would heaven for me. Also, I threw up a couple of links I found which can add more value.…
100% agree. Can't speak for Softimage since I've barely used it but I've been using Max/Maya for a good 5 years or so and a Max/Maya powerhouse app would be plain awesome. So awesome in fact that even if Autodesk added the two RRP's together and made it cost like $10k, I'd still buy it (probably only once, and never…
There's a reason Autodesk makes Maya free for students: it's the Microsoft Word of 3D apps. It's old, it's buggy and it's bloated. It's an application designed for a different time when you bought software in a box and you expected it to do every single thing. There are a number of better, more stable, leaner alternatives…
I don't know if lowpoly is the best way to go first. I know this is a legit way of starting but it is usually when you know your tricount and you need to get the silhouette down with your tricount first and then match it with the highpoly. At the moment you are not even sure what you are modeling. If you were to start with…
What version of max are you using? Technically it doesn't matter because there is no way to change the caddy system back to the old system. Autodesk has said numerous times that they will tweak the caddy system in future releases but the old system caused too many problems and limited too much behind the scenes. I think…
Holy shit, did I just see them jumping in that last video? Jumping? In Final Fantasy? It's about time. @Pior. Hazardous: You can always do a character like that as a personal project. I tried to with my current project but still ended up somehow being stringent and keeping it under 10k tris.:poly136: XSI is pretty…
Hi there ! Just found out somewhere on autodesk forums : https://forums.autodesk.com/t5/3ds-max-ideas/set-chamfer-to-default-to-smooth-chamfer-only-and-not-the-whole/idi-p/7293034/page/2#comments You can change defaults persistently so every new session of max will keep using your settings instead of resetting them each…
Lumonix Releases ShaderFX 2.0 - The Node-Based Real-Time FX Shader Editor For 3ds Max. Dec. 6, 2007 - Lumonix Inc, today announced it is now offering version 2 of its unique ShaderFX plug-in for Autodesk 3ds Max. ShaderFX is designed to allow artists to quickly and easily create shaders for use in Max's real-time viewport…
3D - Modeling Artist (m/w) Die LO Products GmbH hat sich als technischer und kreativer Dienstleister in den Bereichen der entwicklungsbegleitenden Projektarbeit, Migration und Support von Virtual- / Augmented Reality Installationen und Anwendungen etabliert. Fuer unseren Standort in Wolfsburg suchen wir zum…