I started by building a basic body shape out of a cylinder. The body was then constructed into a more workable shape with the base of the neck added. The arms were constructed out of a seperate cyclinder and then further defined to the muscle shape of the limb. The leg segments were also made before the attaching of any…
Muggers should be restrained and have their balls cut off with a dull, rusty knife. I've ran into trouble in SF while going to school. This is partly why I absolutely hate San Francisco. One time I was on my way to the subway station (BART)) from a friend's house. I'm walking down the street and I get pushed to the ground…
Pretty cool, there are a few things that I think you could work on to push this to the next level tho, and all of it can be done with messing with the low poly. 1. The eyes need an occlusion film/eye shadow, they are way to white and uncanny 2. the mouth is kinda small, I would enlarge it a little. But maybe that´s just me…
You have some good stuff in the portfolio overall. Here's a couple of general things though: - You could push the presentation a bit on most pieces. A lot of them are the regular basic sculpting pose without any pedestal or anything. Take the time to present things well. Also, that pedestal on the second 3DPrinting (the…
something like this? see maxscript help for options on any of the commands, you might want to put an offset in for cloneNodes, or add a step to move your object myObject = [COLOR="Red"]$[/color] -- Object is selection, change to something else if necessarynumCopies = [COLOR="Red"]100[/color] -- Pick your numberfor i= 0 to…
I'd say everything looks timed the same. Specifically the walk cycles everyone has this very even pace so they're almost interchangeable. Your Samus and Sonic ones are the best, you can really push Samus more. The entire upper-body is very ridged I think you could put some bounce into the torso just to kinda give it a bit…
i think you are in a good position to look through some posted artwork that is similar to this. Look at what you might be able to add from them, such as darkening areas between the elements or grime ect,ect, to the materials. There is a recently posted blade and shield you can reference to push this further if you wanted…
Hi Polycount community👋 I’m Leo YuanLi, an aspring 3D environment artist. I’ve spent the 1 year building the portfolio. I’d love your feedback on how to push it further, as well as the overall strengths and weaknesses, for personal growth, freelance work, or indie & AA studio roles. Portfolio…
@JBelay thank you for the comments, you have me running with even better ideas right now. The first image is actually a scifi pillar in a modular set. Thanks for the link it is very helpful on that. I now realize that I need to work on my localization of texture wear. For the grenade I plain on going back and breaking up…
Hello! Here are just some of my random improvement ideas... I think pushing the leg speed difference is a good start and you could actually push it even further. It's a bit unclear at first sight which one of her legs is the hurting one. If you'd rather not change the timing, you could also try and make the "good" and the…