It's sot of hard to resist , a subject somehow looks ok at close inspection that way. Same issue you have when draw something on a canvas up close and often need a few steps back and try to catch an impression your work lefts in a corner of your eye. While Zbrush does it automatically since you go from low res to high.…
Are those actual mesh data? Can the player enter them or interact with them? The reason I'm asking is because at an angle of 45*, there is weird bulge on the objects inside the cube, this can especially seen at 00:45 mark, where the Blue Geod like Cross starts flickering and glitching really badly. So yeah, most likely…
And you helped it understand by answering them captchas But from all i head so far it needs a whole bunch of meta data to "understand" better. So to speak a mask telling what its "looking" at. If you slap it in without prep i am sure it will hallucinate the shit out of a scene
We are developing a PC game and are looking for a programmer who can help move the project forward. There is already an experienced programmer on the team who has done a significant amount of work, but he now needs an assistant — someone who can take responsibility for parts of the system and help bring the project to a…
Could really use some help. Ok, i hear that many people are having *no* issues with Quixel so something pretty critical must be wrong with my setup due the the number of massive problems im having. Hopefully its something very simple. I'd really like to know is Photoshop CC is more vulnerable to problems than other…
Hello, I’m Melih. I’ve been following the forum and trying to read the posts for a while. I hope I’ve opened this topic in the right place. For the past 2 years, I’ve been doing all my work only in Blender. Learning the program took a lot of time. Before that, I was using CD4 (Cinema 4D). I used to create sculptures and…
Altho Mari is pretty good to deal with insane polygon count (just saying). There is a mirror paint buffer option, it looks like a plus sign for disable the +|+ for mirror horizontal...It's located in the top toolbar next to the lighting mode (flat / full and so on). Unfortunately it's not based on geometry but on view so…
Hi! Certainly a simple example would be best way to get familiar with how tangent space normal maps look/ behave and to set things up in the soft that's being rendered in. Checking the shared Painter file, it looks like the seam showing in that face area is exacerbated by seams/ discontinuity in the curvature map (and as a…