Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
Hi all, I'm attempting to use Alpha transparency to make some simple hanging cloth. It's not partial transparency or anything like that. I'm using a .dds for the texture, and I've tried each of its different alpha options. All parts of the mesh are using one texture file, so it doesn't make sense that it would show through…
Hi everybody. I'm using Maya 2013 x64 on Win7 x64. And when i assign zBrush genreated normal map to my model i see strange artifacts. I.m not sure that it;s seams but look very alike. I tried to reverse red/green channels of my NM - no result. I've used different materials. And tried to find answer in the net. All solutons…
Hey guys! I recently upgraded to max 2011 for work and the first thing that I've noticed is the changes they made to snapping as well as the really irritating free floating edit window for extrusions and the like. My first problem with snapping is something I don't know how to fix... basically if I drag some vertices in…
Hi guys, when I try to bake Displacement Maps I encounter mainly two issues, and i need your help: 1- As you can see: the same model, the same material. I've changed only the Scale value of the Displacement Map: the one on the left has the value set to 0, the one on the right to 1. The problem is that also the areas when…
unable to open file objOut Zremesher 4r6 hi all :) I've just upgraded the 4r6 version for Windows at my studio according to some WIP in the old version for a while back then. I tested the Zremesher but got the message "Unable to open file C:\Document...\ZbrushData\Temp\objout". I guess that's the location of the…
Hello, I have sculpt in zbrush Sculpt has 4 milion polygons. That is only model i have loaded no other sub tools. I selected the model with mask and selected "Add masekd to polygoup" to make sure that it is all in same poly group. Dynamesh is active. I de-selected dynamesh and selected "Divide" and i get a message Note…
I recently bought an intro level tablet which came with Zbrush core to learn how to sculpt a bit better before I decide whether or not I wanted to purchase the full version of Zbrush. I'm not sure if I'm just "dynameshing" wrong or if it's core. I'm a bit more comfortable in 3ds max when it comes to controls so I figured…
I am having an issue on most of my flat surfaces going from Substance Painter to Marmoset 3. It looks like this is centered around the triangulated edges for some reason, making the mesh look "squishy" in Marmoset. I have tried a number of things, from forcing my Max export to Marmoset to not triangulate in Marmoset, to…
VCS: A version control system has it roots in programming.. when multiple people work on several text files any changes on the same file will be "overwritten" by the last one who changes this. So in a VCS everyone has an own version which then are tried to merge.. if there are changes in different location of a text file…