Hi Bgram1984! I'm happy to know, that you and your girlfriend like my character! Thanks for the compliments. And you're right the armor is digging into her... I've been working on the tentacles recently, so now I've to move the armor to adapt her body. About the transition between human and octopus, I'm still workingo on…
thanks =) no, im keeping them. I just did the shoulder armor over it so when I do the low poly I basically have three different arms. That way I can have more variations. Plan to do about 3-4 different guys from the same parts. So i can have 1 (elbow pad + pocket) 1 (elbow pad + shoulder armor) 1 (shoulder armor + pocket)…
Right from all the feedback this is what I have now, So here is my creature without the armor plates on him: Image - 01 Fixed the issues that I got told with the muscles and what not. Then this is with the armor plating that the creature will have: Image - 02 Right next move of action for me is to start adding the finer…
I echo all the positive things people have said about this piece sofar. But there's one thing that jumps out at me within the first 3 seconds of looking at this guy. Busy. There's sooo much detail in his skin and armor that they really clash for attention. There is no information hierarchy, just one giant mass of busy busy…
I'm not sold on all the tiny marks on his armor, I think that you can be more conservative with them and limit them to logical places (would he really take that many scracthes to his facearmor)? Or keep the marks and step up the damage in exposed areas. Those kneepads are just begging to be scracthed apart . The cloth…
Hello fine folks of Polycount, I'm looking for some advice on how to pick concepts to work off of that are appealing to recruiters and the artstation community to get noticed and hopefully network and find opportunities. I've made 2 finished portfolio pieces so far (that are far, far far from perfect) but even in their…
Hello! Thanks for your help. 1- Nipples lol, I was sure that someone would say something about this. Well they will be of course recoverd by the armor. Ther is several reasons for witch I choose to paint them: first of all, the orinial concept had a kind of bra that is very tight and a part could have been painted directly…
Hi Guys, U have a problem uploading my item. How do you get rid of the default item? I have made an armor for Death Prophet. Uploading the item works well but the default scarf of the character is visible. How can I make that disappear ? I want to upload my armor item only. Here it is. I also want to see how the whole…
I agree with Tim, the face is done. The falloff you seem to have on the silhouette for the armor is to much. It would def. be there but in the last render its too much. Do you have your texture for the armor set up in layers to where you can adjust colors to test some dif. lights and darks since everything seems to be…
Well, when people critizise the material properties of the render and the symmetry then the model can't be that bad i'd say! The armor execution is very good and clean, nice modeling there. It does lack on it's practical side, like he wouldn't be able to lift his arms with the shoulderpads already colliding with the…