It really depends if you want to do the effect in real time, in an engine or if you just want the effect in a few renders. Realtime rendering: Remi/Seforin had some interesting discussions going a while back about this. Notice that a tutorial written by Neox also gets posted too, some great info in there also.…
konstruct: Wouldn't say that Mucha was on my mind but I do enjoy his style so it might have had some influences, certainly and the swirly elements. noniol: my thanks! acapulco: Do you mean the second image? Now that you mention in I see the shading around the character is too flat on what is essentially a cone shape. Will…
Yea, the lighting was definitely not helping. Here's an update! Just want to add 2 more small things and I'll be set to add in sounds and call it done! http://vimeo.com/56837901
"Citing anonymous sources, the site claims that all of Mythic's playtesters were let go, along with 21 customer service employees and half of its quality assurance team." http://www.shacknews.com/onearticle.x/56825
Hey man thanks alot for the help I will do that homework... also if u could would you also give me some hints on another character I've done. http://boards.polycount.net/showthread.php?t=56881 Edit... I agree with you about the diamonds looking rounder than boxes, I made this mesh b4 seeing…