Considering that's what I do for a living, yes, I know a bit about web development. Let me be a little clearer: This site is already very fast for myself, and others, world wide. The kind of improvements you are talking about would be minuscule. You may get a few hundred milliseconds out of the load time... 500ms tops. The…
It's a cool idea and more original than most, so props for that. For the plow itself it's very small and the shape wouldn't work quite right. I looked up snow plows and came across (magically) train snow plows, they are gigantic humongous things now i'm not saying you have to go that far as it looks a little ridiculous,…
I'm using Maya 2008 and I'm trying to learn about glow maps. Google gave me a decent tutorial on setting up a layered shader ( http://www.swinburne.edu.au/design/tutorials/maya/texturing-glowing-texture-elements-maya-tutorial/46_Glowing%20Textures.html ) However, when I apply my layered shader to my object, my object does…
I'm trying to bake a cavity map out of xnormal and it is ridiculously slow, like 4 hour bake slow.... Not sure what else to add, I'm baking a character using a lowpoly with an external cage file using the default cavity map settings. Normals baked out quickly without issue. Is this typical? Any ideas on what could be…
Hi, I am attempting to do a rig involving the use of ncloth and maya muscle system. Anyway i keep getting this message on command prompt. nucleus evaluation skipped, frame change too large I think this is causing my whole scene to slow down my entire computer. It takes a long time to open the project file, It slow down…
Hey there, I was just screwing around on a design - https://drive.google.com/file/d/1dZdBLVXtUwml0oeVk1iFJHDWwygD3d_V/view?usp=sharing On the side panels layer, things started to become very sluggish. even beveling the edge of cube is painfully slow. What specifically is slowing down this mesh item? It has 45k polygons,…
Hi! I’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet & Clank: Rift Apart . My goal is to achieve: * a glowing outer ring, * animated radial lines/filaments, * a deep inner portal/tunnel look, * subtle movement so it…
Hello! I am experiencing an extremely slow DDO material browser! I'm using Photoshop 2017, and quixel 2.2! Its Its super slow when i open/search for materials and when I click the category's, and its super disruptive when working. Anything i need to setup/configure? OS:Windows 10 Ram: 32 gb CPU: Intel i7 4GHz GPU: GTX 1070
On my normal map I got this wierd trace of my low poly model. You can see it clearly on the bottom right islands (for the tounge) where there is a checker pattern in what is a really high-poly model, and the checker pattern is obviously the low poly model. Ambient map without the odd pattern The tounge model for reference…
I had a quick scan of your work and a couple of things popped out to me straight away. The mesh density on some of these pieces is unbalanced for what you're calling "low poly". You have areas that are sparse and very low poly, and then other areas that are so dense that they're black. Optimisation will be a massive…