Good afternoon, I just started working with Marmoset and I'm already having problems. It throws an error when loading the model, so the model is not baked. Help me pleas. The error itself: CPR Error (cpr::`anonymous-namespace'::catchSamplerBindingException line 635): drawing with an unbound sampler ("tDepth") at index 0…
maybe having different kinds of intersecting lines (red lines) could be a way of making things look more interesting. Like thin and thick lines, or red ones and more bright orange yellow ones. Your design has a constant line thickness which makes it a bit bold to me. Like in comic art different types of line thickness can…
I want to reduce the poly and line count inbetween the edges that actually make the shape without losing the shape itself. No matter which optimizer i use it ruins one or more of the lines or curves that make up the gun. I am willing to pay money to get a plugin that will save me time so i dont have 10k lines to optimize…
POSSIBLE FINAL LINE SPOILER IN THE NEXT THREE POSTS! DANGER WILL ROBINSON!!! Just curious because I haven't seen it yet. The last line in the original, as we all know, "It was beauty that killed the beast!" Is it the same line you guys are talking about? If it was, then tell me, if it's not then please don't tell me the…
Hi there, say I have a layer and just apply some weld brush strokes on it like I have here for some welding lines... is there a filter that I can apply that will follow the edges of those lines to mimic rust around the weld lines? Thanks in advance.
looks cool. The lined fabric is all the same thickness. Thicken the lines on the chest, resulting in less but fatter lines. Yeah too much Medium Feq detail. Get some big shapes in there. That's my crit.
For me, the line weight really sticks out. Using a brush that has some size variation. Also, adding some line color based what material the line emulates would ramp up the look.