Heheh, sorry, didn't have the offender handy. I'll get an example, though. The artifacts rendered out to tga's that were still present when combined to a quicktime.
The feature that made me "Hell Yeah!" was: QuickTime Support for 64bit Quicktime is a must for animation review meetings, since it can frame by frame and loop better than other formats. Since we've started using 64-bit we've had to render uncompressed AVIs, load in quicktime pro, and re-export. I'll take full advantage of…
To get the frames for any reference, just open them up in quicktime, (and then click on the button by the time and change it to frames). Alternatively (and if you cant open them in quicktime) open the video in a program like Sony Vegas or some otehr video editing software, and again you will be able to scrub through frame…
Redid my walk... it used to be really heavy, now it's a bit lighter. If you didn't know you can open up .avi's in quicktime http://www.virtuosicstudios.com/junk/walk.avi
Looking at frames from the high def quicktime movie - any of those look like they could have been painted by Syd Mead - with the result that I'm hosting a semi for this movie...
it is a huge pain in the ass. They bundle it with quicktime and hide it if you aren't paying attention when you download and install. I've see issues where I deleted it and it was back a week later.
http://dominancewar.com/index.htm - results have been delayed until May 7th. So in the meantime, I rendered out a turntable video of our entry... Turnaround Quicktime MOV (8mb)
Very neat, though I can't seem to get either of the trailers to show up. The Quicktime one plays audio but no visual, and the WMV one doesn't want to start downloading at all. :(
yeah hand holding gets my goat as does quicktime stuff. I have sometimes spent 20 mins playing a game before they actually allow you to touch the controls:)