In max if you select one edge on the top of a cylinder and click loop it doesn't select beyond that original edge you selected. I usually get round this by selecting the top cylinder poly, holding shift and clicking edge sub-object mode but i'm just curious as to why this doesn't seem to work, it seems so simple. Is it…
Hi everyone ! After watching the Last Dance series on Netflix, I wanted to do a basketball animation 🏀 simple to start! The rig is very cool, you find here: https://gumroad.com/discover?query=raph#yvXfi Concept Art by Luigi Lucarelli: https://www.instagram.com/helloluigi/ 3D Model and Textures by Joao Sousa Rigging by…
but that's not working in mel. when i try to set the matrix size with a variable, maya gives me an error. it just let's me define the matrix with absolute numbers, like matrix $myMatrix [10][3]. of course i can't set the size, before i query the vert count of my mesh.
no it isn't USD was developed to solve a long list of problems but weird triangulation when importing into painter isn't one of them. The primary reason was to provide a framework for assembling large scenes out of lots of smaller ones in a nice neat hierarchy that can be easily queried and manipulated. violet2 is probably…
And I know I missed posting on this, but when you do get the job, don't be afraid to ask for help here - about art and the work environment. We know you won't be able to post work, but you can alwasy replicate some of your queries at home and post those. Good luck!
The kind words are appreciated gents! To answer some queries:- Haiddasalami: Unfortunately this won't be possible, sorry. Jeremy-S: A selection of high poly models will be pimped very soon, I believe Joe (Earthquake) has something very sexy in store for everyone. Luke: Unfortunately as I said to Haiddasalami this won't be…
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It's not about how to actually do it manually. I should have mentioned more clearly in my first comment that I'm interested on how to query this in mel :( It's just that with some meshes that have flipped overlapped UVs, not all flipped shells are easily selectable in the 3d view as they aren't always on the same side and…
Yeah, no script uploaded on your Scriptspot page, just the jpg. Could you explain a bit more what this script actually does? It needs a summary like "This script makes a button for each of the modifiers on an object, so you can activate each modifier in sub-object mode." Or something. What actually happens at this point.…