Guys, I am working on my terrain using landscape material.I am trying to use the bump offset but its reading as error. Is there something I am doing wrong or the node doesn't work with Landscape materials. Also,I have been reading about POR shader.I am not a shader programmer so I don't know how to go about it. I…
hello evryone.i made a 3d cannon and tested model with pbr maps in ue4 and it was fine.now whenever i import my textures in sketch fab its shows some transparent material.i import a 3d tv before that and everything was fine .
I personally just don't get where all the MMO fever is coming from. It's being demonstrated time-and-time again that it's just not profitable to try and break into that market, but every year, loads of attempts materialise - and usually collapse not long thereafter.
By AO technique you mean the light map for the diffuse correct? I don't feel like the diffuse tiles too obviously,there is some varying colors in it but when i see it in game it seems to break up at a distance quite nicely. The noise i agree onits gone as for the rain im still looking for a way to creat the materiali was…
dohohoho. 98% upvotes so far. i'm just a concept monkey, so this'll probably never materialise until vlad clears out his backlog ~_~ good idea though. gotta incorporate more crabby attributes. in other news, batman! and an old ogre concept cause everyone's making ogre stuff this month
i guess if moby francke was your goal, you should work a lot more subtle and if your highest specular value is what you have, tone down the hardness in the other materials, look at this http://mobyfrancke.com/wp-content/uploads/2013/06/001.jpg he clearly has different materials, cloth is so much softer than leather or…
Hi, I wanted to show my final year project to get some criticism on it and every advice I can get to improve it. I have less than 1 month to finish it + making a real lowpoly version to run on a psp, here is a Ps3 version. The basic of the exam is reproduce a warhammer mini map and add stuff on it to get our own concept.…
Another problem. Rendering out ao using the ambient/ reflective material pluged into the surface shader of mental ray shader material.I plugged this to the overide slot in the render settings tab. Problem is the mesh in the renders look faceted with hard edges. Whereas when rendered with normal materials and in the…
To clarify further: They were talking about moving the rotation snap to an update after 2.2, so as to be able to get out the bugfixes that are so badly needed in a more timely manner. Now we're so many months later, and those haven't materialised. You can't blame anyone for reading this announcement as being…
Alpha blend often causes sorting problems, as explained here https://docs.unrealengine.com/en-US/Engine/Rendering/Materials/HowTo/Transparency/index.html Most foliage should be using "alpha test". Called opacity mask in Unreal. https://docs.unrealengine.com/en-US/Resources/ContentExamples/MaterialNodes/1_8/index.html If…