You can set back ray distance. Right now it is a global parameter in the settings tab that functions as a multiplier of the front ray distance. We will probably switch that to per object with a default setting to inherit the global setting.
Hi. Model looks weird (textures are yellow but looks orange when rendered) when I enable the global illumination. Increasing the brightness will change the color to bright orange. What should I do? Thanks. This is how it looks in blender. I used the same HDR
HiI'm new with Unreal engine and I don't know how to use a global variable.. I just want to share a data(variable) between blueprints but I cant , so I've searched on a google got some tips and none of them worked.. please help me..
Hi McGreed, I gave a look at your code, haven't fixed it but I think I found the source of the issue. You declared a lot of global variables (usually a bad coding practice). Those variables are shared by every Array Object Modifier in the scene. If you create a Sphere, add your modifier and update the scene then in the…