I have a few questions on normal map painting in DDO. I tried to add detail to the normal map and it advised me to add a bump map to it. Will the automatically be added to the normal map when I export the files? Also when in the bump file and in paint mode I could not figure out how to invert paint, I wanted the strokes to…
Have you tried unchecking "flip green channel" in the xoliul shader? When you used a standard material did you place the normal map directly in the bump map slot or did you apply a "Normal Bump" to the bump slot and put the normal map in that? Just putting the normal map in the bump slot will treat it like a standard black…
Hi ghaztehschmexeh, What you are looking for is the "Bump" map. It differs from height in that it is not used for displacement/parallax -- its only purpose is to bump the normal. It's a feature that has gotten even more love than in the original dDo; bumping is handled in real-time in 3DO for a faster previewing…
i don't know how long the poly budget, but the bump bump surface i plan to tell him use bump map... wait...dota2 got bump map? i not really sure the term in 3d... wait for the 3d artist complain on me that poly budget is overdue >:D