Hi all, i am 53 years old and like modeling and texturing in my spare time. Hope to get a bit closer one day from the art i could see here ! have a good day diedir :)
Im trying to make a script similar to 3dsmax's bridge tool which works on uneven number of edge selection. The idea is to take the edge selection of the border and appends to create a poly and then triangulate and then quadrangulate. Im stuck at the part on how to plug the String variable of the Edge selection into…
9. Not sure if the pattern is even right so I don't want to post something thats potentially wrong. Artstation Challenge WIP. Still poop potato. https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/35853?sorting=latest
Glad you all like it; i found it very inspirational. I started at the Beeple(no 53)& listened downwards until i saw Vitaly's one and jumped straight on it ^_^. Can't say much for the first bunch of podcasts but No:40+ have been fantastic.
This is how I do my zbrushedness. I bring in the model and create a morph target then subdivide a couple times and then switch back to the morph target, keeps the bulk of the model.. here's a tut with it in there; http://www.game-artist.net/forums/vbarticles.php?do=article&articleid=53
There are 32 NFL teams. Rosters are 53 players per team. 1696 NFL Roster positions. I don't think it's a very far stretch to think there is a comparable level of positions open between Character Artists, and the NFL. And yeah, I'm not counting generalists. :P
small?:D!! Looks great, but to be realistic if a CH-53 had the engines and tail transformed into more of a futuristic design like what you have, then they would probably change the fuselage/canopy too since this thing dates back to the 60's. Cool stuff.
The world size is limited to 524,288 UUs^3 which is 53 cubic kilometers at default scale. To get the maximum size, I'd be using streaming and subdivision of Z into 106 vertical compartments to give me a total horizontal playable area of over 5,500 square kilometers.
sphere segments:_SS radius:10 Should be: sphere segments:_SS.value radius:10 _SS is the actual spinner, and _SS.value is the number in the spinner. Just like $Sphere001 would be a sphere object, and $Sphere001.name would be it's name. In the video tutorial he puts .value in at 8:53.
This one was created using the clouds in photoshop along with sponge and some tweaking of the contrasts option and a few grunge brushs, a few added scratchs too. I followed this tutourial for the first texture http://www.biorust.com/tutorials/detail/53/en/ this one was created using noise and motion blur. If they are to…