52: Fuck school, read polycount. Oh, and; 53: Name your objects, layers and files such that anyone else could work out what they are. Every single one of them.
[ QUOTE ] The company also confirmed that it received a buy-out offer earlier this month and that a deal is still possible. A "proposal received on 2 March 2005 of a possible cash offer at a price of 53 pence per share, subject to one principal condition, [/ QUOTE ] Hmm..*cough*EA?*cough*
On that last 3ds max Expert Challenge that guy in the middle of those 3 on the right sums it all up on 53:09: "I'm not the expert user.!" They laugh about it but it's actually sad..very sad!
@polymath256 Just to be sure, are you setting the model to unlit? Vertex colors multiplied over an existing lighting/shading model can be quite dark. Here's a video from an old Playstation Underground disc that shows how they applied vertex colors to light scenes in Tomb Raider 3 (starting at 3:53):…
We're currently livestreaming again! Aside from that, I've been working on a little trailer to show you all in a few days :) In other news, Thomas our level designer has posted a little behind the scene shot on the official TOB news blog: http://www.tobgame.com/blog/?p=53
Some nice work man! Any inspiration from http://marekdenko.net/?page_id=53 ? The effects and camera angles seem like too much. They are overshadowing the model itself. If you want to pull that off just do a 3/4 shot with a slow push in. And maybe rotate around just slightly.
i found this break down and its great but how would you add the color and everything else to each feather after? https://www.artstation.com/contests/feudal-japan/challenges/53/submissions/37602
Did you want a fairly blacksmith-y Thor? As well, I don't know if you intended to, but theere's actually a Sketchbook designated section of the forum: http://www.polycount.com/forum/forumdisplay.php?f=53