Okay so this is one badass chair, love the design that Maciek did. Its really nice to see a A+ quality game assest and even more exciting to see some behind the scenes creation. Do all you guys at PCF use Modo, fellow modo user myself? Wondering what your workflow is like for baking normals/smoothing groups since 501…
Well the story is kind of strange as far as I can tell. IIRC when Modo 501 came out people were complaining about ATIs performance and crashing while the people with Nvidias were having great experiences. It makes me think that performance might be a combination of the particular 3d app you are using + the GPU rather than…
@hptware: I wanted to give the program a try, but as soon as I click on "new", I get this error message: Runtime Error 501 - Image number illegal at line 452. I'm using windows 8.1 (64 bits). I runned the program in administrator mode. I also tried to run it in windows 7 compatibility mode, but it gave me the same result.…
the typo design is hard to read between the projects - and btw. is that the Arial font?, if so check this free sans serif collection out: http://www.dafont.com/theme.php?cat=501&page=1&nb_ppp_old=10&text=Type+your+text+here&nb_ppp=50&psize=m&classt=pop I remembered even some low poly stuff from you - very nice work and use…
I first tried Blender a year ago when I knew nothing about 3d. It was an unpleasant experience. I just downloaded 2.57 now and woah it looks pretty sexy. I'm considering learning it for three things: animation, sculpting and painting. (been planning on purchasing a modo 501 license when I get paid from my current project…
I have an i7 2600k myself and was able to easily OC it to 4.6ghz with the software on my asus motherboard. The thing runs at 36C normally and when at full load no more than 50C and this is all down to the most important thing I bought with my upgrade.…
How hot? 50c is a normal temp for i7 CPU's and the max temp is around 100, so you really have nothing to worry about. Mine runs at 45-55c when idle and 70-80c when under load. (i7 950) I used too use liquid cooling and with the advances with air cooling, trust me when i say that it isnt worth it. Just get a good after…
I got no luck with pipelineIO,tried every letter combination until burnt out.I want clickable options to see in real time whatever I just made. Raul,your export script simply doesn't export smoothing groups,using modo 501 and it gave me flat shaded meshes with custom imported_normals.SG's assigned with your tool. Looks…
im making the switch from 3ds to modo 501 (student license ran out :poly117:) i picked this up in a couple of hours, most of which was questioning why action centres existed. some bits remind me of maya ! anyway i tried the input thing and tried mapping 'poly.inset' to a key . thats the command thats called but it no work…
What version of modo are you using? Obj and fbx from 501 has worked fine for me. Checked what settings you're exporting with under system > preferences? Actually this error does look kind of familiar, if you've got junk UV layers delete them and export only the one. If you haven't UV'd yet just run a quick atlas projection…