KP: it was actually quite allright, the only really bad bit was the seams on the back of his head. Too bad that free 3Dpaint alternative (toast) is shite.
Everything that looks like a tube I would unwrap like a tube. Everything else is pretty straightforward to unwrap. It'll have a bunch of seams, but there's a lot of 3dpainting tools nowadays.
I'm still on max 2009 so I'm not familiar with viewport canvas but 3D Coat has some really nice 3dpainting tools, I purchased it a few weeks ago and it has become a regular tool in my workflow.
I noticed a "technique" option on the 3dpoint shows PS3. Is this expanded in the full version and are there plans to represent more than one engine or platforms? (I.E. Ogre). What does Rune do? Or they have built their own shader for max for their version of Ogre?
I tried out Blender for it's 3dpainting features a little while back, what's up with how it handles textures? I spent about 5 hours trying to figure out how to apply a material to an already unwrapped model but eventually gave up.
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Still WIP, real size double this. Acumen: Texture is 3dpainted using 3DCoat, that's why seams are minor. The top branches are all stacked on the left chunck to save space and still keep a certain consistency with the rest of the model. himadri_sm: Thanks :)