Heya - if you are dealing with a very simple skeleton (and of course no access to corrective blendshapes) your best bet would be to start with a very basic weight setup, maybe going as far as splitting up the model like a mannequin. Once that is done (and of course depending on the tool you use) you will able to transfer…
Problem is that PS "think" .5-1s on every finished/completed brush stroke (when painting on mesh), which makes it more or less impossible to paint. This is happening on a 200-1k lowpoly mesh with "1" 512x512 diffuse, no other layers. Im running on a quadQ9550+HD4850, nothing amazing, but should suffice.. They should just…
That's helpful! Yeah I think the biggest difference working daily in a studio is simply how much collaboration and communication happens. Emails, Slack, meetings, 1-on-1s, etc. all take up time. Some of which is valuable and good. But a lot of it gets in the way of the actual hands-on work. So that's probably the toughest…
Thanks RN, I meant say you animated a whole scene with different assets on 1s and you want to render out the scene to be in 2s. Say Blender renders frame 1 for frame 1 and 2 and skips frame 2, renders frame 3 for frame 3 and 4 and skips 4. I am trying to create that steeped or low frame rate that 2d animations have or…
Been very busy, helping clients with a variety of animation work, ranging from first person horror to first person shooter. My Youtube channel is updated to look more professional . Here are some examples I can show. If you have a project that requires animation please feel free to contact me so we can discuss how I can…
https://www.youtube.com/watch?v=0RcYAwP3YJ8&t=1s This is a panel from last years GDC that I feel hits most of the major beats. https://www.artstation.com/artist/damocles is a good example of a portfolio that isn't super fancy but ever image showcases his work to it's fullest potential. I'm not sure what tools you want to…
Cycles in blender can render with gpu, cpu or both together, but gpu for stuff that doesn't have simulation is just so much faster. Also have you considered eevee? Even if you wouldn't end up with real ime for your final shots you would have a bunch of control inside blender for quick adjustments compared to a game engine.…
Hey TheFlow, That's weird, even on my relatively slow computer (2.3ghz 2013 Mac laptop, 8gb ram) grids create themselves in 0.5-1s on huge files with lots of layers plus I never heard of such slowdowns. I'd suggest to try to reinstall PS (I know this may sound like overkill but several people had different weird issues…
https://www.youtube.com/watch?v=ETR-3id22H8&t=1s THE HEAVY WASP This is a technical demo of the heavy wasp. Heavy wasps have a front mounted rotating laser cannon that can shoot in all directions. They also have heavier armour and can take more hits. Like the lighter wasp, heavy wasps move in squadrons and always behave…
Hey guys, Here's what I'm working with: I've got the hair shape to look how I want it to look, but I want to make the green selection I have in the middle of his hair fade to blonde streaks. I'm going for a gradient type of look where the black fades into blonde. Kind of like this character's bangs: Any advice or tutorial…