Joe Mad Showing some Darksiders goodness: http://www.gametrailers.com/video/e3-09-darksiders/50552 http://www.gametrailers.com/video/e3-09-darksiders/50562
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It really depends more on the version of 3dsmax you're using. 2008-09 have some really great improvements for handling really high numbers of polys, well. pre-08-09 well you're taking your chances...
this one for the PS3 is actually getting veery close http://www.gametrailers.com/video/e3-09-mod-nation/50294 edit: a second video, showing the track editor: http://www.gametrailers.com/video/e3-09-mod-nation/50295
Any features you wish Polycount had? Let us know and we'll see if we can grant them. This is for wishes only, new things to add, not bugs. If you find bugs please see Bugs! We got 'em! Here's our current wishlist, in no order except by where they would appear on the site: Site Features * Embed our twitter feed in a page…
Nice subtle dig there Earthquake. lol http://playstationlifestyle.net/2009/09/09/eidos-sets-sneaky-trap-for-arkham-asylum-pirates/ But the PC version was released before his post so ... umpire says SAFE!!! :P
interesting paper from apple suggesting ai gets stuck in a dead end with the increase in complexity https://www.theguardian.com/technology/2025/jun/09/apple-artificial-intelligence-ai-study-collapse