Hey thanks praxedes that's a lot more clear as to what needs to be fixed/worked on. The shoulder armor does sit a little high so I can try to bring that down. I can also try to push the head a bit further back so the neck sits under it more. Even though it is fantasy it still should be grounded in reality. I really…
Small update! I haven´t been able to get much work done lately as I´ve been feeling some terrible pains on my lower back which really drag me away from the computer whenever I´m home. Anyways I´m feeling kinda better now and since the deadline was extended I thought Id give this scene another push.
Played the demo today, voice acting and the script seem good. Graphics are great, no uncanny valley for me from what i played. Gameplay wise, good, its hard to say what you'll be doing apart from pushing buttons and measuring reflexes. I enjoyed it because the characters were beleivable and it drew me in, like a cool…
I can understand the philosophy behind the faceless cypher in a videogame, but that's the first time I've heard it put into use in a non-interactive medium. I'd be sceptical that such a thing was really possible, but I guess Twilight must have something going for it to push past all of its failings and attract millions…
The wings look nice with the layered feathers, and your friend's face feels pretty tightly done (clean lines and highlighting). If you're looking to take the piece further you might want to think about pushing the separation between the interior side of the wings in the back, and the front facing part of the wings to the…
for some reason that site didn't load on my computer but i see what your talking about. i pushed in the low part of the reciever. i actually went back into my references and noticed that i didn't make the clip itself wide and large enough either, so that also was making the receiver look smaller than what it really was.…
Glad to see this post. I was a little frustrated by that too, basically decided I will just do the quads he wants for his class and do what works for my own stuff. I think part of the reason that he's trying to push quads like that is because there are some students that still can't maintain their edgeloops. If he just…
I played ACIII yesterday, and with deep snow it's not that pretty at all. Look kinda weird, some really harsh poly-edges at times. Especially if you're walking sideways up a hill or something, I guess it's based on the actual terrain they have in the game, so the snow is offset from the ground and then when the player…
That seems way above DS specs, man. I've never seen a DS model go anywhere near that in texture size, that's pretty considerable even for the PSP, and there's no way the DS can push enough polies to have several of those + an environment around it. That said, modeling is pretty cool, and the animation is definitely nice.…
Back to working on this. Started with getting Van done. (The actual fur is done in-game, so I just drew some on.) Originally, I was going to have him wear a pair of normal gauntlets and use fisticuffs, but that wasn't over-the-top enough. Conversely, as it's probably too subtle to notice, I'm pushing the proportions a bit…