ive tested the UDIM support its working fine so far... would be great you could add mudbox naming conventions to... http://1.bp.blogspot.com/-1z2yy-Q6G88/T5UPNsXjVuI/AAAAAAAAAUM/cVKAJ4gACEE/s1600/UDIM_chart.jpg texturename_u1_v1.exr texturename_u2_v1.exr texturename_u3_v1.exr
There's a demo of Dead Trigger 2 here, which was one of the first Unity WebGL tests - http://beta.unity3d.com/jonas/DT2/ And a small write-up on our blog of Owlchemy Labs' porting process: http://blogs.unity3d.com/2014/10/14/first-unity-game-in-webgl-owlchemy-labs-conversion-of-aaaaa-to-asm-js/ I'll try and dig out some…
I don't frequent boxing gyms but I'd say it's a little too empty and unused. Your scene shouldn't just be a showcase of what you do. It should tell a story. Issues right off the bat are: It looks like this is a gym for only 4 people? It's a gym, they're proud of the boxers they produce yet no imagery, magazines, photo's?…
minor update. aaannndd I didnt realize if you deleted the photobucket folder, the images on here would delete as well... I am going for a skid landing gear now still havent modeled it out yet, plan on that later today.
[UPDATE] Ok, I've finally managed to witness the exact moment when the polygroup disappears, here the conditions: .: nails' heads polygrouped :. nail's heads masked/inverted (all the rest is masked, not the nails) .: automatic quick OR manual save runs At this point the nails polygroup disappears, absorbed by the…