Id say its OK. there is definitely a lot of work put into it. but this is kind of suffering from the "how I think concept art should look like" syndrome. as a modeler, I really wouldn't care about the skeleton, or the references you used. your artwork should tell me everything I need. Its basically just random distracting…
Thanks guys. I'm going to sort out the eyes at the end, as each time I change something else the eyes are altered differently in the post processing, so I'll wait till everything else is finalised before I tweak them more. I'll go in and tweak the diffuse more, I actually painted in quite a bit of colour variation, but I…
Let me see if I understand the question, you are asking 'what is the difference between materials that use image maps and materials that use procedural materials'? Image maps give you more artistic control and often require less technical wrangling to get what you want. They also have predictable technical budgets where…
It seems to me that you are using the Spec/Gloss PBR workflow, Am I right? If so you make a lot of mistake regarding your albedo or Spec values. You have to understand that if you are working on a PBR workflow, your Albedo is suppose to be a flat version of your texture with NO SHADOWS or LIGHT informations, only colors.…
Here is just me thinking it through. 5000 quads? maybe more like >8-10k tris. (You wouldn't want to make a bare tank, would you?. Would need some nicely detailed MG34s, other tacked on gear(shovels, tools, track segments). There are a lot of sheels and cylindrical objects on this guy. Since they'll mostly be at/around…
Amazing work you guys! Very inspirational,and very much my favorite entry. Great winkles and clothing details! I've loved the scrolls since I first laid eyes on them =) Crits: - Round out the nose to be a bit more natural, its "weather girl perfect", you can only buy a nose like that you can't find anyone who is born with…
eh mon! this is looking alright! i'm not good at giving positive comments, but here goes, before i do the negative ones. i like the style you picked, that's really cool. that ambient occlusion you've got baked in is great, it's really helping things. it's really creative.. i like the broken gate on to the constructive…
That's pretty cool. Thanks for sharing =) I would change a few things which may or may not speed things up. First up I would change how the leaves and branches are placed. I would use a object painter script to place the leaves and branches. Either Neil Blevins or the Advanced Painter scripts will allow you to paint or…
[ QUOTE ] If you put a normal map from a hipoly source on that it will usually fix the smoothing errors. Sometimes you will need to chamfer the edge if it's sharper than 90 degrees here's an example I made: the three models all have exactly the same geometry. However the two on the right have 1 smooth group and the one on…
a little while ago, adam asked me to write a little article on modular environment design using highpoly assets, everything is ready for it, just had no time to properly sit down ad write it (and also because the example pieces I used were not meant to be used in the game but were in the end, so I have to redo a new set…