Disclaimer: I'm just a curious beginner, don't crucify me if my question seems dumb. Don't PTex's adjacency tables eliminate seams entirely? I don't quite understand the part about padding, I was under the impression that PTex had NO PADDING and only stored the necessary texels because it doesn't need to blend pixels based…
Hey there :) So I noticed you've included the ground UV's into your UV map for everything. You shouldnt do this. Instead, you can make a 1024x1024 tileable ground texture material in photoshop, and tile that over the ground instead. Also, work with something called Material ID's, they are really handy when working with set…
Glad you guys like :) Made a small update to the webplayer. I focused mostly on optimization for this update, for example making sure that (line of sight) cameras which are of screen aren't rendered, and some profiling. I've also added basics NPC's which move around the map randomly and fade in and out of the visible area.…
here's a simple crit, or moreso of a cautionary bit of advice: Those wires are probably going to cause some problems, and be very expensive to recreate in a low poly model. Game artists often artificially beef up wire sizes because without a very high resolution and very good anti-aliasing, those wires will show up as a…
Thanks for the kind words Fireborn, I'm glad you like how it turned out. The more I look at the image the more I'm happy with it. I'm glad the sky looks nice and hopefully gives off that heavily charged sort of atmosphere; I was pretty confident that once I painted the sky and other glowy bits that it would help sell the…
So you'll want to do a bit of prep... this reads as a lot, but it'll be second nature in no time. Set up the edge padding value for your bake. This is in the Final Rendering part of the general system properties of MODO. You'll only need to set that once... 64 should do you fine. Also set up the size of the bake, for this,…
I tried blurring in Photoshop but it creates seams (i'm assuming its blurring pixels at edges differently for each image and they create seam). It looks like all the methods create some sort of artifacts that are very noticeable. I'll try the post processing see if that does the trick. It interesting that UDK does not have…
I think it's useful to see other people working --especially when you're insecure-- so you can have those moments like "oh, so this is how you got that image done? I can paint this objectively?" But in terms of experience you get almost nothing, you're just watching someone else work. The only time I noticed getting more…
oh.. cool.. thanks for taking the time to talk a little about it. There are just many differences in the prerendered. For example. is all of the intro in U3 prerendered? nate and sully walking through alleys and into the bar? the transitions are very smooth. Or young Nate intro. Of course you can tell some difference in…
Thanks for all the responses guys! Didn't expect to get that many. :) I am leaning more towards getting an Intuos4 because I got used to using ExpressKeys on the 12WX. All the brushes, tools and options are within reach of a single button - it is sooo convenient that I almost never use my laptop's keyboard. Although, I may…