Could you guys possibly post a comparison images, or something like that? Baking a normal map from a highpoly mesh with tangent space of the low poly provided is pretty much a standard approach nowadays, luckily. There is definitely a downside of using xnormal though. I believe it uses the standard algorhithm on the cpu,…
Face weighted normals (FWN) are a great and fast way to achieve that high poly look without wasting time going through the whole high/low/bake process. It's also called 'medium poly' modelling I believe. If you haven't come across it yet, check out this post by one of the artists from Star Citizen. It's an invaluable…
[ CONCEPT ] I just started exploring the clothing. I believe that an effective way to visually tell the story behind Zio could be by adding some particular elements to his outfit. A bomber jacket covered with patches, a hood to hide himself from the authorities and a backpack full of tools to paint and break into…
I thought I would be the only one going with Jagged Alliance 2 :D I installed it a couple of weeks ago once again on my machine. I can't believe no one was able to make a proper re-make... Mass Effect 1-3 will always be a special franchise to me, as well as Witcher 3. Last but not least my favorite indi project for its…
Unfortunately I believe I need the color ID specifically for the multi material blend node that I am using to get the layering effect without fudging about with height masks. Or do you mean something different? Right now I basically have 3 masks that are variations of a mask so that they are within each other and then I am…
Haha, lovin' in! I'm not sure if I'm going to keep this as my final draft, or if I want to play around with word choices again, but here's the third draft. I hit the max limit (1,000 words) and I believe that I'd done it in a pretty nice fashion. I got extremely stoked seeing all of my own changes from the first draft to…
I remember that the first Unreal Engine 3 Samaritan demo originally ran on 3 graphics cards, but a few months later, Epic got it down to one card (although I believe it dropped the render resolution from 2500p to 1080p). I posted before that real time ray tracing was already being used in Movie production, so it was only…
Much better. Using a better reference and taking more time to pay attention to subtleties really helps. Now I can actually recognize the model despite not having hair. Now ready to get into the little details. Ignore the Trump hands. I just started forming them. I can't believe it, this really looks pretty accurate. I…
The tools you use are only a means of expressing your talent. If you made something good with the programs that you use, it is only natural that you can do the same with a different program, given the time to learn it. Though I believe studios dont care how you create an asset, as long as it can be incorporated in their…
@melviso Thanks! Totally agree. More and more it's becoming apparent that Autodesk may not be a good option for small indies and freelancers. It doesn't offer much more than blender for an infinitely greater price. I'm more than happy to pay for software that will save me time/improve my work but i honestly don't believe…