"Lowpoly" is a catch-all term that generally refers to any models meant for use in realtime applications. The amount of triangles used is however many are needed to create a clean believable surface within the confines of the given technology. On modern games consoles you can have millions of triangles on screen at a time…
Could you guys possibly post a comparison images, or something like that? Baking a normal map from a highpoly mesh with tangent space of the low poly provided is pretty much a standard approach nowadays, luckily. There is definitely a downside of using xnormal though. I believe it uses the standard algorhithm on the cpu,…
Face weighted normals (FWN) are a great and fast way to achieve that high poly look without wasting time going through the whole high/low/bake process. It's also called 'medium poly' modelling I believe. If you haven't come across it yet, check out this post by one of the artists from Star Citizen. It's an invaluable…
[ CONCEPT ] I just started exploring the clothing. I believe that an effective way to visually tell the story behind Zio could be by adding some particular elements to his outfit. A bomber jacket covered with patches, a hood to hide himself from the authorities and a backpack full of tools to paint and break into…
I thought I would be the only one going with Jagged Alliance 2 :D I installed it a couple of weeks ago once again on my machine. I can't believe no one was able to make a proper re-make... Mass Effect 1-3 will always be a special franchise to me, as well as Witcher 3. Last but not least my favorite indi project for its…
Unfortunately I believe I need the color ID specifically for the multi material blend node that I am using to get the layering effect without fudging about with height masks. Or do you mean something different? Right now I basically have 3 masks that are variations of a mask so that they are within each other and then I am…
Haha, lovin' in! I'm not sure if I'm going to keep this as my final draft, or if I want to play around with word choices again, but here's the third draft. I hit the max limit (1,000 words) and I believe that I'd done it in a pretty nice fashion. I got extremely stoked seeing all of my own changes from the first draft to…
I remember that the first Unreal Engine 3 Samaritan demo originally ran on 3 graphics cards, but a few months later, Epic got it down to one card (although I believe it dropped the render resolution from 2500p to 1080p). I posted before that real time ray tracing was already being used in Movie production, so it was only…
Much better. Using a better reference and taking more time to pay attention to subtleties really helps. Now I can actually recognize the model despite not having hair. Now ready to get into the little details. Ignore the Trump hands. I just started forming them. I can't believe it, this really looks pretty accurate. I…
The tools you use are only a means of expressing your talent. If you made something good with the programs that you use, it is only natural that you can do the same with a different program, given the time to learn it. Though I believe studios dont care how you create an asset, as long as it can be incorporated in their…