Must...resist...urge...to..post....aaaarghhhh! Since when has anyone's join date been "street cred" here? We're all professionals. Act like it. @Scizz: Sounds like the guy is just trying to get in your good graces. Maybe take it as a sign that he is really interested in your mother, and wants to be a part of her extended…
It's a very good sart, I'd say. It's mostly accurate, except for some details. Here are some of the things I think should be revised: 1. Rear sight base. It's a bit weirdly modeled - mainly, the sight elevation slope doesn't look right. Also, you are missing the gas tube locking lever. Here are some ref pictures that…
For organic shapes especially if you already have been sculpting the model in Zbrush already, you can use tools like Zremesher with guides to create a base re-topology that you later on can edit by hand. Another auto-start I have seen used during projects is 3D Coat, here again the result (if guided properly) can get you a…
Aaaand I fail epically once again. I thought I had a good understanding of this by now... I decided to make a very simple non-reflective metal surface like this: http://www.northerntool.com/images/product/zoom_images/153945.jpg The added bonus being it seems to have almost no diffuse information. It ended up looking worse…
Heya guys, Got to a finishing point with my prop. Here's a shot of my color map with some AO and other stuff: Aaand, here's my finished prop from UDK with some specularity going and everything: Any other critique and comments would be greatly appreciated! Thanks, guys!
I was comparing the loading times on artstation and loading a marmoset viewer took ages, while even more complex objects with multiple materials from sketcfab were taking few seconds. The link you gave contains a simple object and it loads pretty fast- true (2-3 sec). Maybe it's matter of embed'ing. But on the other hand,…
Aaaaand looks fantastic. I'd considered criticizing the lighting a bit but there's only so much you can do with UE4 in realtime right now. Maybe try playing around with a bit of the new volumetric fog effect (4.16) to see if you can get some subtle lightshaft effects.
THE BIRDLESS WINGS aaaaaaw yeeeeeh. The post above is pre-SSD crash and many deep night emoing over lost work. I'll keep it as sad reference to my on-train-to-work-sketching. I dig making up stuff. This time I made up a plane you can't fly nor sit comfortably in. It has seriously bad aerodynamics, you'd probably loose all…
aaahh... well then one lil thing i would develop more would be his hands then, makem big grizzled mitts, like big knuckled and jes overall big, :D i understand its wip too man but keep going lol cant wait to see your progress!