Hey Mark! Impressive work! I especially like the 'Dawn of Fantasy' environments. Very nicely done. So, I have a proposition. Me and my team are currently working on a 3D RPG, and our environment artist backed out. So we need someone who can model for us. Here's the thing: the project is starting off with a promotional…
Thanks everyone who's commented. I took this through a few revisions, taking into account your crits here, and I also brought it to some web-design boards for some critiques from that crowd particularly. Then I took today to code and get it in a preliminary state. So here is the site, first live revision. Please not that…
Sorry might have come of as a bit rude, but sounded like you ignored the wrong and brought up other titles names instead, there have been some really good looking games created with both ways I don't think you can argue with that. of course i respect your opinion and you might be right, I also come from experience with…
Everyone is entitled to an opinion both positive and negative but I don't know why people bother coming on polycount to trash the gameplay of a game they don't really like. The rest of the internet has plenty of avenues for that... Maybe I am getting older and easier to please but my experience with the xbox version of…
Yeah you can paint the wieghts for the springs on a per particle basis in the component editor. I don't have that much experience with it to be honest. I've used them before for flags, ropes and even instead of cloth for table cloths etc... The thing you'll be wanting to look at is the component editor where you can adjust…
Hey there man, I'll start with your Road Barrier. It's extremely noisy...and the texture is the same throughout, making it bland. Try to add more variation and depth using your diffuse and normal map. The normal map doesnt even look like its really doing anything, besides some very slight insets in the overall shape.…
First, I dont think its a big problem. It only becomes a problem if you miss deadlines. If you superior gave you this feeback, then I think you could start thinking each steps are you slower than other people. Also you can check if is there any practical actions that you can take to get faster, like using shortcuts or get…
@ Computron - Thanks for the love bro! Yeah I've been working on Syphon since Syphon 3....love that series. I used to be a level/terrain guy until this project. Our studio was in need of someone who could create the more complex pieces that would be used in our worlds. We had a character guy who knew Zbrush really well,…
As far as I am aware, UDK is able to use multiple UV channels to apply textures to a model. If your first channel is left as it is (overlapping) then all details will transfer from one side to the other - an economical use of texture space, but one that can't make asymmetrical details. To create a second UV set in Maya go…
I was really confused looking through your portfolio, and I have to agree with everyone. You've got some excellent work (the lair dragon made my jaw drop), but your presentation is really hindering. There's a number of really good portfolios out there that do a fantastic job of presentation. Unfortunately, blogspot really…