@ReviloRezlab: Greetings Oliver, it's nice to see you on this fine forum. Thanks, I'll see what I can do. I haven't made any changes to the anvil today, but I'll keep that in mine while I tweak and noodle :P Update! Aaand I was also having trouble with normal maps. They look just fine in Maya, but they wind up looking…
You should totally make a tutorial on how to sculpt these folds, i've tried hundreds of times and mine always come out flobby and soft... just cant get that nice neat, sharp look. Loving how the piece is coming together, but i think you should look closer into the tattoes and hair. The hair currently looks like grass…
AAAAAAAAAAAAGH! If only there was some kind of thread that covers education for games and related fields... that would be useful. So useful that I'd sticky it! But that day'll never come.
That kinda belt has the same appearance on the back like the front. Han Solo and a bunch other people wear the same kind of belts too. And personally I like the belt xD http://4.bp.blogspot.com/-6851eZqsBZ0/TfKN25d00kI/AAAAAAAAC7Y/Ky_IMn8EYwY/s1600/han-solo.jpg Like the new boots.
First off: Cool scene to work on.. DA + Awakenings were great! It's very early work but I'll list everything that comes to mind right now, some of these you will probably have seen yourself already. -If you're going to make static flags then model in a slight bend or crookedness because perfectly flat banners look too…
AAAARRRRGGGGGHHHHH!!!!!!! :\ I was going to make a Sylvanas model for Comicon, but this is already way better than what I would have made. Really beautiful model and textures.
the holes in the pants are bugging me too... i'd try to make them in texture only and also bigger as in the concept on an other side the texture seems quite bland... have you baked in an ambient occlusion pass? also consider balancing the saturation as the boots appear really too much saturated in comparison with other…