EDIT: Hmmm..found out that actually the "default: genericMode" that cause a problem..somehow....using the "default:" on the individual script works. Oh man, maxscript just keep on refuse to be friend with me T_T Here's the situation; I got the following code on my startup script based on Bryan suggestion and organize stuff…
Honestly I don't even know what a company would hire you to do. As mentioned it's a hodgepodge of mixed skills with no focus. Jack of all trades, master of none. With regards to 3d, The only thing I see about your knowledge of normal mapping skills is that you can press a couple buttons in Crazybump or the Photoshop…
mental ray can be a bit tricky but the main things, try the 'Production' quality setting in the render globals. that will bump up the setting automatically for you. under the quality tab in render globals take a look at your sampling settings. try to bump up the min and max sample levels that controls how much sub sampling…
Most of what I learned comes from people I know, and what I learned when I worked at Larian Studios, from the other technical artists there. But mostly, creating complex materials is about logical reasoning: thing of every pixel as a mathematical value, and think about what your operations will do to that value. A helpful…
We are happy to announce a new version of Amplify Color. In this new update we expanded our volume based functionalities and we now support volume based 3rd party effects and custom events. We also improved overall performance, added the ability to blend Base Luts with Volume Luts and added specific optimizations for…
Who here played a violent video game, watched a violent movie, or heard lyrics full of swear words before the age of 10? I'm guessing every one of you. How many of you took those influences to heart and carried out the same violence against others in real life, killing and maiming other human beings? I'm guessing none of…
i always look at these things as if i'm looking at them at work, and go on immediate first impressions. And first impressions say "good" . Lots of things jump out as improveable, but working off hard instinct as a way to landing a job, two things are foremost in my mind which haven't been covered : 1 - why haven't you…
As always, there's an ideal form and then there's real world. And real world is a b*tch! Here's the point: usually you don't just cut your model's edges into tens of vertices to get a smooth curve. You place some key vertices (like in a bezier curve), some creasing (to keep certain edges sharp), and then you hit the…
I had typed out a badass reply... with all kinds of helpful stuff... but i'll just get to the meat and potatoes of it. my computer sucks... 1. Your tests are all valid, the work doesn't look lazy. If you're trying to solve a problem, focus on that problem... get the information you need, and move on... sounds like you're…
I worked with both low poly and retopology. Low poly, to me, has similar challenges of pixel art: deceptively complicated. Every vertex counts, every edge matters, and it used to be super clunky to move them around. Retopology might be tricky depending on how you do it. I was always very surprised with 3d coat tools that…