I like how you combined different Megaman features together, pretty neat. I want to echo a little bit of what @Grimwolf pointed out about the skin, even though Megaman is a robot you have a realistic skin treatment which gives a little bit of an "uncanny valley" effect when it's not reading correctly. I have some other…
Thanks, I appreciate that. When I was doing the drawing as well as the inking for this latest one I was looking a lot at the work of Todd McFarlane for inspiration. I just love how crisp, detailed, and extreme his art is. When it comes to character art and drawing I tend to be more inspired by veteran comic book artists…
I'm no character artist but 12000 tris for this shape is definitely too much. Wherever there's a form that doesn't bend you can think about collapsing the edgeloops there (except if it supports a certain silhouette). I think you could get a similar result in form and style with half the amount of tris. For the hand have a…
Your reference is a realistic character. I would start with that before concerning myself with anything else. Your head looks as the beginning of a stylized - cartoon character. Make sure you get the head proportions from an anatomy book and try to apply them on your character. While you don't have to glue yourself to…
Well for some reason the vray camera is making the image a little weird. Not sure why. BUT getting closer to the finished (or workable finished product) Im doing a high poly model to learn some different modeling techniques. I wont texture this because of the poly count and besides, before I even think about texturing I…
@andyvargas Thank you man! I'll try to keep it entertaining both here and on Twitter. ;) Alright, another update with some breakdowns. I need to work on documenting my process better, but I hope this covers at least some of how I approach clean, stylized clothing and parts. Hard-surface I'll block out in Maya/Max, but the…
I used to be a programmer before learning 3D. Here is my advice for a quick start. You will learn the basics which will be useful for any advanced topics there may be (such as Zbrush). 1. Pick a 3D package: Max, Modo, Maya, Blender 2. Learn poly modeling - i.e. how to edit individual polygons and best practices 3.…
All righty then, time to burn my reputation: -Doesn't matter how good your portfolio is: if your a terrible person I don't want to work with you. -Artstation's layout looks like it was designed by a schizophrenic chipmunk. -Blizzard Entertainment's art style is a cancer that needs to be removed. Seriously every game that…
I think it's nice that you're giving this another try! My pointers would be to make her eyes more slanted upwards, they're very straight right now. Look at the shape of the eyes you have in the very first screenshot, I think you captured it the best there. The bridge of her nose is very sharp and flat, and has a sharp…
@Bishop313: Loving your Leprechaun! @Megacorpse: Nice progress on the horse. I think your stylization is reading well, even if you feel like you've missed the anatomy. (I know the feeling....) @uohm: Nice henge. Looking forward to seeing it in 3D! I'm not sure why others didn't think of doing this! @Port-Seven: I'm loving…