Where is the tradeoff ? You did it right. Star Citizen ships are great example for this technique. There are 2-3 art dumps for them here on polycount, he is showing wireframes as well. This technique is usually used on vehicles, but it also works nicely on architecture. When there are a lot of edges intersecting, I usually…
Of course people are going to have different views on how 'cut' they like their men to be MoP, but the point is, he looks better and is healthier and fitter than before he started. I for one think what he's achieved is commendable and impressive. Pak: Sure. I have a personal trainer for an hour on mondays, wednesdays and…
Hey ! You've finished it ! At least it's something. Posing is not as hard as animating but it's already something not as easy as it may seem and stiffness is not such an easy task to get rid of. The more you'll want to make your character/scene alive, the more complicated it will be to do, ligth, camera position,…
I recall that you like referencing real people, rather than using a conventional Écorché model or similar learning aid so I'll advise taking a look at Taylor Swift concert pics, especially those attired in various on-stage ensembles from the current Eras tour which quite clearly, show off her tall slender figure and what…
I use same modelling techie as in this video https://youtu.be/3rlMzsBWtPY?t=130 But instead of shrink wrap I use "data transfer" to transfer vertex normals . It works perfectly well usually . You can do a rats nest of polygons and edges, super tiny and chaotic but once normals are transferred it's perfectly ok usually .…
If the mesh is bound to the skeleton and this is working in maya and the export settings show that you are including the skins then the next place to check is app you are importing too double check the import settings there most likely it's just a human error somewhere, like you exported to the wrong place and keep…
3466 triangles. One of those mech pilots that are a dime a dozen in anime. Her name's Eva Merz and she's mentally impaired, barely able to move or hold her bodily fluids (her suit was modified to accomodate that to a certain degree...) and apparently completely apathetic to her surroundings. Putting her into a mech (called…
Yeah, DLSS is an image upscaler. It renders at a fraction of the resolution and then uses AI to intelligently upscale to the target resolution. DLSS3 is the latest version of this, making use of some of the latest features in the Nvidia 40** series cards (possibly 30** too, I can't recall). It's a performance optimization…
Idk fellows, It always seems as though I am out of loop or not as hyped about the titles that people here often reference or make huge threads about usually aren't things I usually would play unless I got them as gifts or I really out of ideas. I usually wouldn't slam these titles, but folks often see titles I would enjoy…
Hi kunalht, I can answer your questions only from a very personal point of view, and I think that every TA might answer differently. 1) A technical artist usually doesn't touch the game engine code. As a matter of fact, I think not many TAs know anything about C++, and focus on MEL / MaxScript / Python. The TA usually…