yeah you need a hardware colorimeter. Also in most cases you only degrade image quality by adjusting things on monitor. There is limited internal precision and its all targeted around factory default settings in the most vanilla mode the monitor has. Also don't use any 'calibration' software tool that involves your eyes or…
I am using SUITE. This vehicle I am making is a part of game showreel. It is created in 3ds max. After my painting process I am going to render it in 3do (still/turntable). I am not going to import it in a game engine such as UE4 or Unity. But as export target needs to be selected in Ddo project creation process, I have…
Oh, I don't mind the question at all. It is a valid point, and I applaud Microsoft for having released the "Express" line of their programming suite. The cost of making games can be quite steep without having to pay for the basic software to compile programs. I use MonoDevelop because the project I'm working on is…
Looking really nice! :D Maybe a bit long and slow, though. And yes, I think it should be on the target. :3 So that they can see they're being targeted and thus hiding behind a comrade or getting out of range. ^^ But still, looking good, and I can't wait to see the full FX! \o/ EDIT: Could also have some kind of "clock" or…
To get texel density don't you just do this: (MD * TD) / YTR = How many times you tile MD = 3D Mesh Dimensions (lets say its 2 meters) TD = Target Density (what your going for per meter, lets say 512) YTR = Your Textures Resolution (Lets say you have a 256x256 texture) Then you would just do this... 2 * 512 / 256 = 4 You…
It's not easy rooster.You can use "average normals" across multiple objects, but it locks the normal in world space so goes FUBARed when you move the model. A better approach (and I think Source uses this) would be to keep the model intact, and only store the info for any verts that have moved. So when storing the morph…
Sorry, couldn't help it :D Now for the sake of broadening the discussion and since history has been brought up many times, perhaps the following read is relevant given that it shows what happens when an utopian system (undoubtedly well intentioned, like all utopias are ... or pretend to be) puts a target on the back of…
We are looking for a skilled 3D Animator to join our team for an Arabic-themed fighting game project! ✅ Requirements: * Strong experience in fighting game animations (punches, kicks, special moves, fatalities, etc.) * Experience with UFE (Universal Fighting Engine) is a BIG plus * Familiarity with Mortal Kombat style…
Hi!<br> My name is Isaac and I`m a concept artist specialized in character design.<br> I`m currently looking for some freelance work. Here you can see some of my works - <a rel="nofollow" target="_blank" href="https://artstation.com/artist/sali/" title="Link:…
I'm following along with a tutorial and I must have hit some button and now it's seriously hindering my ability to follow along. When i try to select and edge the target edge turns green and the edges next to it turn red, when i modify the target edge the others react as well. I know its some sort of group modify tool or…