Thanks for the replies! @Rustism: Thanks for the tip! I figured out where I want my camera to be moving through, so I can put the most time into those areas. I played a bit with my composition and think it has improved. @Buddy_DoQ: I moved the fish market-y area up and like that much better. I love the idea of ship loading…
This is looking really good :D . The tree folliage seems to match the shrubbery foliage too exactly, seems a little odd. Also looks a little too foggy for a bright blue day, hard to put my finger on it but the scene just looks very realistic up to a certain distance, could be that the sky could use a little more saturation…
to everyone who sits there and says "it's all about the picture... why does that matter? blah blah blah". i have GOT to ask this question: at what point in your life have you ever been in a bar/club/park/restaurant, looked across the room at anyone and said "i bet she's a lovely person with a great personality"? at the end…
Allright, first of all thanks to all of you. This feels dumb but I really need to start UV mapping now, can't fix that much more. Here's a new update, have added some detail to the chest part, making the thing behind his neck look a little better. I will however delete some polygons in his thighs, have forgotten about…
1. it really depends on which culture we're talking about, for example i despise viking culture(which is probably the mainstream one) so i don't consume anything related to that, on the other side there's the chinese one more mythologic side and the other more fantasy(wuxia) i'm really like what i'm seeing, it's very…
Hello, I'm going to create a new skin for volibear, which is one of my favourite hero who didn't have much skin. This will be my rough concept which I did a paintover on an image of the original skin found on internet. He will be a fishmonger who loves and sells fish. Might add in some assets when start the modeling…
I love it. Wish it was mine. Someone's bound to come in and tell you to change it to css, but I figure if it gets the job done... the top banner looks very GTA-ish, what witht he palms and font style. thats not a bad thing, just... a thing. now put more work up.
26 years ago Polycount was founded by @bearkub and @r13. Many thanks for all the fish! http://wiki.polycount.com/wiki/Polycount:About#History Our love to all of you for helping to make this place what it is. We wouldn’t be anywhere without you!
Man… finally was able to get back to this over the weekend, and will have all of this week to wrap up the character. The time away was probably a good thing since I was able to come back to it with fresh eyes, and focus. Now that I’ve got something down on paper so-to-speak for every aspect of this project I can focus on…
I realize that, and it works for both DM and CS with a few minor modifications. I was careful with the textures I used because CS can use HL2 textures but HL2DM can't use CS textures. Because people can have HL2 and not have CS-S. There are a few CS props, but they can easily be switched out for HL2 props. I did make two…