Hmm it seems to embed OK for me. https://www.youtube.com/watch?v=oCukV_jKRSA Maybe you are using the URL button by mistake? You should instead just paste the youtube address without any formatting. Then you can try the Preview button to see if it worked, before hitting Post Reply. As a last resort if it's still not…
Well if we take the Hulu example, it really is very simple! Heres how it works on my touchscreen. With that one website you wouldnt even need any special input mode : To fast forward/skip chapters, I simply tap the main video window. It pauses the vid, and bring up the thick scrubbing bar. From there I just clickdown-drag…
http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=26583&aw=6231 Digital Shock East Network is a division of Digital Shock Inc. We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. East Network is Digital Shock's art pinnacle. Our livelihood lies in the outsourcing of 3D…
http://www.gameartisans.org/gamecon/galleries/artwork.php?uid=26583&aw=6231 Digital Shock East Network is a division of Digital Shock Inc. We are a team of dedicated professionals that have 10+ years in the outsource gaming industry. East Network is Digital Shock's art pinnacle. Our livelihood lies in the outsourcing of 3D…
Right now the biggest issue is texel-density I'd say, it looks blurry from piece to piece. It feels like you have lots of wasted space in your texture sheet and no mirroring to make up for it. Do the straps need all that? I mean the upper-body is the biggest, it should have the biggest space on the texture sheet, except…
Thanks guys. I've been wanting to update WW for Source 2 ever since CSGO jumped to S2. I'd been working on it over the weekends for the last 2 years, but now that I'm not at Autodesk anymore, I've taken the opportunity to use the time to finally finish this work. I can now finally work on a project I was working on for CS…
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
The Last of Us Flamethrower. Low Poly Game ready mesh. Calling this done. Moving on. Original concept by Nick Gindraux. Everything was modeled in 3ds max. Textured in Substance Painter/Photoshop. Rendered in Marmoset Toolbag 2. https://www.artstation.com/artwork/vEd9O Cheers!
Just wanted to share my last project, I dont really want any feedback on this, since it's done and over with and I'm very proud of how it turned out :) and I want to approach this style for my portfolio from now on. https://www.artstation.com/artwork/6aEoVx