Just getting back into level design and learning 3ds Max :P Unfortunately, I missed an important thing in the video above: that you can't use $envmapmask and $bumpmap at the same time. I had intended on demonstrating how to transfer the Specular Level map into the alpha of Bump, Diffuse or Self-Illumination... but it…
About the subscription pricing, I found this article really informative. http://www.worldcadaccess.com/blog/2015/01/this-is-how-much-more-youll-be-paying-for-autodesk-software.html tl;dr If you use the same version for more than 2.5 years, you pay less with perpetual. I upgrade more often than 2.5 years, so subscription is…
Besides what iniside said, Crytek used actual RGB textures for their PBR. The only tool you would really need is the Macbeth chart I believe, at least for working with actual textures and not values. Ideally, you just have to get the textures to be at the physically correct value range and be done. They also viewed all…
If you look at Maya's 'qualified hardware' charts the NVidia GeForce cards aren't actually largely tested or in fact supported. http://download.autodesk.com/us/qualcharts/2010/maya2010_qualifiedgraphics_win.pdf Its the same with Max. http://download.autodesk.com/us/qualcharts/2010/3dsmax2010SP1_qualifiedgraphics_win.pdf…
I mean who wouldnt be. those questions were manipulative and oversimplified. honestly who is going to say "yes!" to something like "massive corporations should only act in the interest of themselves"? and then they throw saintly world figures like Mandela and the Dalai Lama in the area where they have engineered everyone…
Hey guys, looking for some feedback on an environment I have been working on! I am having lighting problems with the cart working on that at the moment