for the future, its probably going to be voxel-based clouds for buildings, where the mesh is automatically cut up according to a voxel cage. a sim with some insane damage modeling, is rise of flight: [ame] http://www.youtube.com/watch?v=CLQtBV73ofM[/ame] [ame]http://www.youtube.com/watch?v=ZDFZcNZ-HpY[/ame] [ame]…
No no, I meant unrealistic in that we are given an ideal that we should be able to immediately effect a change while in reality its a slower process. Let me ask do you think this congressman is not keeping tabs for people yea or nea to a cause? Its still made a difference. If your really worried, the best thing I can…
Sorry for the long radiosilence guys, I totally didn't notice there were still things happening here. One key point for extracting the maps from ZBrush I forgot to mention is that you need to render your Hair Using BPR to get rid of the stepping. this will also create certain buffer maps that can be exported without the…
Yeah, as long as it looks good that's fine. I usually just take a bpr screenshot (though afterward you may want to gussy it up in photoshop with a custom background or whatever so it fits with your site.) I like the examples you posted as well as the island/vegetation work you did, and I agree you should include…
Would it be possible to consider a semi-offline approach for some more advanced render stuff like raytracing reflections and better AO? (non-screenspace) Something along the lines of BPR from zBrush. Itd really help get some super nice stills out of marmoset since the screenspace implementations for AO and local…
Thanks for the comments guys :) Supa: the facialpose itself does a lot, i sculpted it in the beginning with more of the facialpose from the concept but since i wanted to have proper loops in there so i could eventually rig it i decided to go for a neutral face. I also tried to go for the eyes half shut mouth halfway open…
I'm more interested in the 6th pack or (packs) as they have some connection to the new gamemode. Now I am gonna take a wild guess and say "Hunted" from TFC. Now lets just assume they're gonna take the "good" parts from peoples packs cause they said some packs had at least ONE good model. So what will they need? Well…
Hi guys, Here is 1 of character in my personal project. I did sculpt high poly long times ago but just came back to finish Low poly, UVs, Texture, Rig and Pose him. Here are some of his info and personality. He is highly trained soldier both physical and mentality from a famous Academy. He is product of advanced warfare.…
Ey guys Basically i started this guy as a daily practice doodle, but i thought it was kinda cool so i gave it some more love. Sort of a dark souls meets mario type mashup haha...maybe if Miamoto read lovecraft and was more emo as a teen ;P This is just a bpr with a paintover to add the spittle and a few small features -…
Hi All, i am currently working on this sea ceature in Zbrush. I did concept sculpt and high-freq detail in Zbrush, retoplogize in 3D Coat. I have finished sculpting and laying out the UV. I did several BPR renders to give me some ideas of how it looks in different angles and lighting scenarios, it will help me to texture…