Now that I'm thinking about it... I guess what I could've done is make a high-poly sphere, then shrink-wrap an octagon on the top and on the bottom of it. And then bake the result as material ID map, and use it to trace the shape for the mask.
its not possible to explain exactly what to do step by step but I can say with confidence that what you've described here should be possible to accomplish with typical means. That would be: - basic skin weighting techniques - all deformations driven by joints This will work no problem in unity without special measures.…
Ok, so with a lot of this stuff in mind I experimented a bit and made a quick material that's supposed to be half plastic and half metal. Thought I would share for people like me who are still wrapping their head around this and maybe it will be useful. And to possibly get feedback from the people who are knowledgeable in…
I went on a bit of a tangent. it turns out that if you can draw lines between points you suddenly find yourself with some really interesting ways to graph UVs feeding it some simple UVs produces fairly obvious results (the warped_uvs node wraps up a bunch of functionality like tiling, offsets polar coords etc, and supports…
Hey everyone! It's been a while, but I finally finished up the Adesola mask project I've been working on. Feels good to have it all wrapped up! The process of designing the mask and experimenting with XGen and UE5 was an absolute blast, and I cannot wait for you all to see the crazy possibilities that can be explored in…
Modeling: Blender Sculpting: ZBrush Retopo: 3D Coat, Blender,WrapX Unwrapping: Blender, 3D Coat Texturing: Substance Painter, 3D Coat, ZBrush, Blender Rendering: Marmoset Toolbag 2, Cycles Engine: UE 4 Plug-In: there are a lot available...
yeah, if you don't wanna be dinenr then bring a guest...perferably marinated for at least 4 hrs and wraped in butcher paper (if you can get them to hold still for that long.) Haven't you guys seen temple of doom? lol *wink* -R
Final version - I'm submitting it as a PDF in just a moment, but here it is to read if you don't want to download a PDF Silver streamed out of his body like a current and wrapped itself in Lamb’s hand, her arrow disappearing into the light above his heart. He had embraced his life with fullness, and accepted his death with…
Ok so i have the base mesh mostly finished. I'm not sure if i like the tenticle arm idea. I may just leave it like this or add so tenticles wraping around the arms. I'm still not sure what to do with all the chains and stuff.