this kind of thing is difficult to quantify... someone with 2 yrs of just doing this sort of things will usually have all the relevant techniques nailed down all the required assets at hand (stuff like recreating knurling on grips and knobs can tricky to get right even with experience), is going to need less time than a…
I agree with you on the usual methods of learning and ways of getting help. Unfortunately, due to my health, I can't follow those methods. I've tried for several months, but my health has worsened even more. That's why I believe a teacher would be able to help me with all this. It would impact me less, and my way of…
Just adding a bit more cause why not: Extra info about "z-uving" you can try to get it to listen and put the seam where you want it and extract it like that, i usually manually do it after, HOWEVER, i still use zbrush to UNWRAP the uv's of the object cause it flattens things better than anything else i tried. Then i take…
3466 triangles. One of those mech pilots that are a dime a dozen in anime. Her name's Eva Merz and she's mentally impaired, barely able to move or hold her bodily fluids (her suit was modified to accomodate that to a certain degree...) and apparently completely apathetic to her surroundings. Putting her into a mech (called…
Usually it's children and young women who are harder indeed . With a man or old person you could perfectly hide your lack of skills behind more prominent features , muscular outfit etc. Because man is where nature does its variations. While with young women, lets be honest, they are all looks same while young and pretty,…
Idk fellows, It always seems as though I am out of loop or not as hyped about the titles that people here often reference or make huge threads about usually aren't things I usually would play unless I got them as gifts or I really out of ideas. I usually wouldn't slam these titles, but folks often see titles I would enjoy…
Hi kunalht, I can answer your questions only from a very personal point of view, and I think that every TA might answer differently. 1) A technical artist usually doesn't touch the game engine code. As a matter of fact, I think not many TAs know anything about C++, and focus on MEL / MaxScript / Python. The TA usually…
"Sub-d models in undivided state are still having lots of redundant loops you would have to get rid on next LOD" Tell me you are a maya user without telling me. A lot if times if stuff is built with modifiers its just removing said modifiers to kill support loops. Making LODs on meshes with a quadlike structure is usually…
They are two different concepts. In Zbrush, projecting can be a prerequisite step that might need to be done before you move on to baking the maps. Basically Zbrush is limited in that it won't let you bake texture maps (color, normal, displacement, etc) using two different models. It can only look at a single model/tool at…
Hy, first of all I'd like to mention I'm not a 3D specialist but no means so I'll just talk about the color/texture. First thing I notice is the fact that the stones on the well are too small. Blizzard has a tendency to use large bricks in their enviros. The color scheme is much more saturated than what you used, with a…