Seaseme, thanks for your feedback! Yeah, I think you have a point there. It was hard finding reference material for this type of decorated wood throne, but I didn't look very hard either. I tried giving the background surface another color, like painted wood? But it only felt like a simple and not-so-good-looking solution.…
Thanks for the feedback Pixelpatron! I agree, because of the size and shapes of the rock assets, the scene feels "noiser" than it needs to be, so I've worked on reshaping and resizing a few of the rock assets. Update 1.1 The week began with "pushing" back the level of details on the rock models, and in UE4 it became easier…
So far in my opinion there's not that much to look at and second the web site layout yhou can prolyl do with something other than the black bg, its kind of non uplifting and hiding a lot of things. The scene looks familiar, thought I seen it somewhere before but anyways that as of now seems kind of overly lit, there's…
I don't think its quality drop exactly. My idea is that "photo-real" on realtime rasterizing engine whatever advanced it might be still requires certain level of special visual style , an art transformation of reality . Not like usual stylized hand-painted games, typical for mobile games but still lots of show vs hide…
Hi polycomnunity, I have couple of questions but first I write what I know for better understanding problems. When we creating normal maps (in this case tangent space) for creating nice transitions in corners for illusion of beveled edge, we can have one or more smoothing groups , we can have one UV or have multiple UV…
It depends on your target tri count, the type of prop and the size in the scene, whether or not you model sides or keep it flat. Baking that strap to flat geometry should work just fine. If you want to 'pop' the effect, make sure that the strap has a steeper grade along the sides, say a 60 degree bend rather than 90.…
I would remove the big fat guy from the left side of the gallery index. Its the first thing you see when you load the site and subconsciously it may make viewers uncomfortable and not like you. I would replace it with the green guys on the right side and leave the right side blank. The spellborn thing is by far the best in…
Vacancy link: https://www.mpi.nl/career-education/vacancies/vacancy/motion-capture-specialist-technical-animator The Technical Group of the Max Planck Institute for Pyscholinguistics is offering a full-time position from May 1st, 2023 for a technical expert with knowledge of motion capture and 3D character animation. The…
Hey @EPMHalifax - You wrote above that your site will be incorporating animations with this, does that mean you need a model and some kind of turning animation to go with it? Or do you want just the model and you will handle whatever animations internally? Also, I assume we're aiming to model all 4 sides, all of which are…
Looking great. Can you please show some reference pics as there's not much to compare it to at the moment. I cant tell if you are mixing designs or basing the model off a singular drone. I would start unwrapping the treads by doing planar projections on the sides then unwrap all the upward facing sides into one or two…