So let me ask this: I typically navigate based on subscription. My bookmark to the polycount forum goes to my usercp where I could find my subscribed threads updated. That way I can keep tabs on things. Now, I see the alerts page, but it's all just one enormous column of replies listed per reply, rather than per thread. I…
The main drawback of asset packs and material libraries is that they cover too small square area like 2x2 m and designed for tiny texel size. Those materials are just flat snapshots, no way to change details distribution or re-composite easily . Also you lose a way to do any conscious art selection what key things to show…
@SirCalalot Thanks man, i knew about the UCX naming and everything but when i tried importing the the UCX_Mesh UDK came up with an error that said Import Failed, without any explanation. I´m guessing it could probably be that the mesh is a bit high in tricount? @Guy123 - Good input, had a similar one from a friend of…
thanks for the coments everyone. a few general things: made in 3dsmax7, textured in photshop. currently at 5099 tris. i wasnt too concerned about the polycount. i wanted to replicate the detail of the actual game model, and as it stands it's still less detailed and i took some detail back out to be sure it would still run…
I’m looking for an intermediate to senior freelance 3D Character Artist for a paid contract to produce a fully game-ready stylized character for Unity (Universal Render Pipeline). This is freelance contract work only — no rev-share, no royalties. 🔧 Engine / Pipeline Unity URP only SRP Batcher & GPU instancing compatible…
eld: Yes, laptops were around for awhile before it took off and started replacing desktops. Same thing with tablets, same thing will happen with cloud compting. Tablets are starting to replace laptops for alot of people. And yes, laptops are actually REPLACING desktops. Desktop sales are declining while laptop sales have…
Yea they suck BAD... and we have two giant publicly funded monuments to their medicority taking up our skyline. Replace the Alaskan way viaduct? Nope. Replace the sea wall that protects the city? Nope. Replace the 520 floating bridge so it doesn't fall apart or traffic doesn't suck? Nope. Replace the nations oldest and…
@rollin depends on what if I may ask? They've already confirmed that my GPU is RMA. They've also held on to it for more than (what's now 12 weeks). They're offering me 260 euros for a piece that they've confirmed not working (during warranty time) that costs 469, which by the way has gone up to 600 euros. Depends on who…
That is using the glTF Material in 3ds Max, but if you have a custom Unity shader you can replicate it in 3ds Max using the node based shader editor Shader FX which creates a shader that works in the Max viewport. I did this for a game I worked on: https://ericchadwick.com/img/robot_rising.html#utility_shader
Stephen. This is gonna hurt, but you REALLY need to create you sculpt in planar forms before you even think of smoothing things out. Replicate what BagelHero has. Seriously, just replicate it. We'll smooth things out later ONCE your have planes. Long story short, if your foundation of your human anatomy is mushy and…