If you're asking about terrain for games: In XSI, you can apply a weight map to a surface, and connect a push modifier to that weight map. From the weight panel tool, you can paint the deformation onto the surface in the viewports. Easy way to do this is simply select Paint Push Tool in the properties window. With that,…
Heya guys! I completely forgot to update my thread last night when I went to bed. @s60 - I couldn't agree more actually, I actually dropped the saturation out of the scene in an effort to make it look more "realistic". It turns out that what was making it look unrealistic was more the break in the scaling of some of the…
[ QUOTE ] eeeh, well my reputation is already ruined. .. . [/ QUOTE ] >>Snap goes the rubber glove<< Polycount 101: Well thats what's different about polycount, most of us don't coddle people. Pimpin&Previews should really be called "rip my art apart and tell me how to make it beter" but the name is too long heh. Most of…
Finally working on the materials for the scene. I decided To use the foliage paint brush in unreal to create the wall ivy.instead of placing it all by hand. I modeled in the doors and windows. and also placed the geometry for the water spouts and the the palm tree leaves cards. I added the trims to the bottoms of the…
It sounds like your parents would be okay supporting you while you learn the ropes for your career - I would cherish this and lean on your parents while you still can. There will come a time when you wish you could have more hours in the day just to learn and not have to work a job. Since you have that kind of freedom now…
I decided to use the opportunity to use a full skin scan for the first time. I'm used to rely on just a mix of procedural and sculpted details added to hand painted colors. I tried out Wrap for projecting and it's nice, works on Wine with nearly no hiccups, and I think I even got Marmoset working on Wine too, which I might…
If the project is finished it will be portfolio worthy for sure, it's a cool car! As it is now, it's really hard to tell because you're missing a lot of parts. Chassis are not there, the entire rear with the engine is missing, it's basically just outer panels for now. You don't need to build full internals for cars but…
Here is what I would do step by step. First collapse the history stack down to Editable Poly. To your base object apply push (leave it at zero)then apply a symmetry sandwich. Apply Symmetry, apply Edit Poly and apply another Symmetry on top. Your history stack should look like this: Symmetry (this allows you to see the…
Nice furniture renders dude :) I can see a bunch of areas where you could improve, but honestly just keep making more art and pushing yourself, you'll end up improving a ton. I'd say remove the Space Marine and the Scifi room. The texturing on the Streets of Amsterdam isn't really up to par, but I'd honestly just move…
Hey thanks for all the encouragement everyone! Im on mobile at the moment but so please bare with me. I think now my problem is just time management I can give up everything for this but it's just now that I have free time im really just trying to enjoy that. Im lazy now. When I was busier I wasn't as lazy cause I rushed…