1.You make a model in Fusion360 2. Export it to zbrush (as .obj) in order do make a high poly (dynamesh/polish) 3. Export another .obj to Maya and make a game model.
A thanks, downloading the 4.7 preview right now. For Xnormal, should I export my obj in exploded format? And export the high and low poly as separate obj's? Thanks for the help everyone btw :)
Welp, I've never seen this one before, what are you using the make the highpoly? Try exporting in a different format, .Obj if you aren't already, .Fbx if you're already trying .Obj...
Have you exported model from Max to OBJ? If so the problem may be solved (if the geometry and UVs are OK!) by turning on "Optimize..." checkboxes in OBJ Export Dialog. I had similar issue.
For now, you will have to merge your subtools before exporting or merging your objs into 1 file in another 3d software as Substance Painter only supports one obj file at a time.
For the people having problems with the obj, can you load it yourself outside of the script? If so, you can initialize zbrush yourself, import the obj, then say no when the script asks you to initialize.
The STL export for BSP is much more stable than OBJ. I'd use that. I'm not even sure if OBJ export works for BSP at all. I've only ever used it on static mesh.
I'm also using an obj I imported which seems to be making the difference. If I use any default shape in ZBrush the alpha looks good, but on my obj it doesn't.