Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…
This is a thing I started sketching a while ago, it's been a sort of go to project to open up and push some polygons around when I don't want to deal with my "main" projects. It's a redesign of Corporal Hart from timesplitters 2 in a more modern / realistic style. I don't really do a lot of sci fi so this is a fun change…
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
I'm a low poly modeler/animator. I mainly work in the Half-Life style, mostly creating weapons and hand models, but I can do other things as well. If you're need a commission contact me. Discord: ryder_joestar Models Portfolio: Example of animations: https://youtu.be/GkK0k8RV1OA?si=DfMXVy2vfrADd1s7…
Greetings! My name is Alain Berset and I am a freelance character/Creature artist from Switzerland working remotely. I am specialized in game ready characters. Here is my Portfolio: http://www.alainberset.com My Fields of competences: -Character/Creature Design -Character/Creature Sculpting -Retopology -Character rigging…
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
when i upgrade to a newer version, i have a separate hard drive with a directory that matches exactly my C drive. C: > UDK > UDK-2010-10 > UDKGame > Content C: > UDK > UDK-2010-10 > UDKGame > Content > Maps C: > UDK > UDK-2010-10 > Development > Src > MyMod (or whichever folder you're doing) C: > UDK > UDK-2010-10 >…
If you're heading over to Qt and C++, I've used these resources to learn: - http://www.cplusplus.com/doc/tutorial/ (all you need to know on C++, but take it slow, it'll take a couple months) - Google searches for basic C++ questions (usually results in classic Stackoverflow threads which explain things clearly). -…
At Waveforce Studio, we are driven by a genuine passion for game art. Lead by Minh Pham - a 7year industry veteran alongside a core group of dedicated artists, we combine our love for aesthetics with strict technical standards. We are a lean studio delivering the perfect balance of high-end visuals and flawless…
Hi polycount, I'm relatively new to UDK and I'm having some issues building lighting in my level. Here is the short actors list for my level: When I try to build lighting it fails. After looking at the log it appears that I'm running out of memory. I currently have 8GB, generally using ~2.7 GB before the lightmass build…