http://kotaku.com/5889338/blizzard-axes-600-employees-world-of-warcraft-dev-team-not-affected Holy... Just goes to show no company is immune to layoffs. Hope everyone lands on their feet.
Excellent! I'm soooo jealous!! I always wanted to do something like that in my MR2 or my Eclipse (or even the old 3000GT VR4), but never got around to it. Now I'm broke with a POS, and won't be able to afford another nice car for a long time. But I have to agree with poop... the Elise is DEAD SEXY. The Exige is nice, too…
https://www.youtube.com/watch?v=MsH_SJS6nn0 Has anybody on this forum been affected by this? If yes I hope you will find a new job soon somewhere where you are treated with a bit more respect. What do you all think about Blizzard? Can it ever find its way back to what it once was, or is it forever corrupted by Activision?…
hi! I'm a student currently working on a piece of work to create an environment that is affected by rain with possible rain animations in the scene. I have been creating some assets in blender and texturing both in blender and substance painter. I tried to add some water droplets to this sign but am looking for some…
http://www.theregister.co.uk/2016/02/04/autodesk_announces_redundancies_for_ten_percent_of_workforce/ Due to a massive cloud strategy orientation, Autodesk decides to axe 10% of their workforce ... All my best to affected people.
Thanks for pointing this out Eric :smiley: didn't fix this in the latest build yet, but it's on my list! Two screenshots of the latest build: Some notes on what I did: Footsteps Get spawned by an animation event. At first I applied them as decals, but when I used some displacement on the sand, the displacement wouldn't get…
Mainly it's just keeping track of calories and working out almost every day. Once you start tracking you'd be surprised how much extra crap you eat or just how heavy some foods are (I'm looking at you, delicious Girl Scout cookies.). I have a base limit of about 1800 calories a day. I started packing homemade Greek salads…
This is really just a practical example, this model itself isn’t used for anything. I usually work on low-resource video games where the mesh has to be heavily optimized, which is why avoiding support loops gives us a big advantage. Sometimes my models can be seen in first person, and that’s where the main problems…