Actually the 64 bit does have a noticible difference. More so than the upgrade between 6600GT - 6800, and that's in applications not writing to utilize it. I meant Athlon 64 939 3000+ -> Athlon 64 754 3400+. AZ: Apparently not because Bubba paid 1200 for a comparable config (except for the graphics card which is a 200$…
there is also antageo balancer http://www.polycount.com/forum/showthread.php?t=66268 it does a very nice job crunching down polies, it handles uvs very well and you can use several options to mask detail, also it can transfer the highres normals down to the lowpoly to have the surface normale resemble the highres data…
No, it's not. Most games aren't optimized for SLI yet, so you get only moderate frame rate boosts for the extra money you're spending. Instead of getting two 6600gts in SLI for example, you should get a 7900gt. Check out this page for an example: http://www.tomshardware.com/2005/05/24/vga_charts_vi/page8.html Two 6800gts…
http://www.tomshardware.com/charts/3-5-hard-drive-charts/File-Writing-Performance,662.html Samsung's perfomance is great, but dunno about the warranty and stability. I have heard too many bad things about samsung so i ended buying a WD caviar Black (5 years, great perfomance and very solid). I recommend you to see a lot of…
Yep spring controller might work well, it would settle back into a root pose eventually and would be driven by the motion of the character, but it might look more giggly than cloth like. [ame] http://www.youtube.com/watch?v=8mPRM_GulCc[/ame] Using a cloth sim would work you can attachment constrain a helper dummy to the…
gile does the job for lazy ass lightmappers it works almost the same like in 3ds mith autounwrap ans stuff but scene based, i think its freeware now http://www.frecle.net/index.php?show=§ion=giles&sub=download edit; http://www.frecle.net/forum/viewtopic.php?t=665 here is a turoial for gile (it seems this tutorial is…
Rendering it as geometry would speed up the rendering time, but kill the scene file. You could use proxy objects or Xrefs so you're working with a low poly object but rendering the high, or just bake it down and fake all the lighting so the low poly works. I would probably model it out, bake it down to simple geometry with…
overall i like the idea. are you going to use an alpha channel on the wings. its my opinion that you should to give the feathers more definition from eachother without looking like one mass. Here is an example of a model i did this too. http://img498.imageshack.us/img498/6609/gothpose21fk.jpg hope that helps