Guys,sorry the double post. look at this post,look inside the spoilers so you can see my current works & my current skills. http://www.indievault.it/forum/showthread.php?tid=4359 Now,maybe that I am looking for is not a school but it's a software house that can take me for an Internship/Apprenticeship (don't know what is…
Problems with exported maps in unity: 1.metallic map that coming from substance painter too metallic and dark 2.roughness map too much shininess . Here is fix https://forum.allegorithmic.com/index.php?topic=4335.msg20602#msg20602 But maybe possible do embedded calibration with unity in "export all channels"
Hi Bugo, I have a good one for you. How to make a random square stone like the one in this image attached. Also see this link from Allegorithmic forum what Wes suggested. https://forum.allegorithmic.com/index.php?topic=4346.0
At 7 mins, you can see Brigade (dynamic path tracer) running real time in the Unity Engine. Jules says the current requirement are 2 GPUs (Volta???), but by the end of the year, they will get it down to one GPU running at 30fps with no noise. https://youtu.be/XkSTz7oXUQY?t=433
Hahah I love morrowind , what you think of my old Morrowind time project Narsis city in Hlaalu style? http://img248.imageshack.us/img248/4384/narsis974.jpg I was thinking to get it back in New Skyrim Creation Engine ...
wait a sec ....... ..... at glance i tought this was concept art ... but wait, it moving ....................! dang man! its an ART! http://g4tv.com/videos/43027/Exclusive-Brink-Preview-Objective-Perspective-Part-2/?quality=hd I love the blue color tone blend in the tank that coming out from right the attention for…
LoL this makes me mad. I dont know if it is this hlsl compiler or max but it is crazy. I've put my code into some fancy functions like Xoliul did, to get a better overview. But instead working like before as I would expect it, it does not I've got no compile errors or anything else, but my specular calculation doesn't work…