The turret design seems a bit odd, especially the taller back. Something like the turret from an M-113 might work better: You might also want to scoot the turret forward a bit, to get it closer to the center of gravity.
here is an Outdated Wire il post up many when its completed! wireframe.jpg (1.1 MB) Edit, Thanks Clee! Sweet idea with the cut under the eye. As soon as i get this back stuff made i will get on it.
I'm currently working on a redesign now, which keeps the general look of my existing site ('cos I like it!) but makes everything easily accessible and viewable. Oh, and it's going to be entirely done with CSS and fully XHTML 1.1 compatible!
Thought I'd create a thread for this dude finally! He started off as just a learning project for zbrush, but I kinda liked him so I thought I'd low poly and texture. He's about 13k tris, max / zbrush / marmoset. Thanks for looking!
Hi again, Just a quick message to say a new version is available from yesterday (1.1.2) - http://itunes.apple.com/app/sama.van-chronology/id474749657?mt=8 A few bug fix and now a total of 111 models into the app!!
Last year someone made some photo real CG render of a "new graphics card" and it spread through tech sights sooo fast. http://forums.cgsociety.org/showthread.php?f=132&t=748659&highlight=video+card
updated the drivers still nay...am i that unlucky come on my crappy computer...133 mhz played the damn game !1 its strange , but only EA games seem not to play on my computer HA .... :P
Flashing one's dvd-drives CAN be a very bad idea, unless you've got 101% control of the situation... That said, I flashed mine some 5 months ago to accomodate my purchase of Cowboy Bebop: The Movie!
I hope that doesn't mean you won't be posting on this forum now that you are going to be making $$$$ :poly003: Congrats!!! I'll have to wait until 1.1 to avoid the bugs all those 1.0 software have... :poly107: Alex
Certainly. The unbiased displacement stores the displacement values in the positive range (0,1). This is xNornal's default setting. The biased map stores the displacement values in both negative and positive ranges (-1,1). I found no options to choose between these very important options.