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Re: Retro Space Age Jinx - "Set phasers to HAVOC! Teehee!" - League of Legends
Reply by
Brian "Panda" Choi
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Sep 2014
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3D Art Showcase & Critiques
WIP 11a Fixed proportions on Minigun. Need to add the back cable clip.
3 results
Re: [Portfolio] - Chris Zukowski - Environment Artist
Reply by
Cooljay
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Jun 2011
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3D Art Showcase & Critiques
Demo Reel is amazing. You really did put in a 110% effort here.
Re: The Grime District
Reply by
Jessica Dinh
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Nov 2012
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3D Art Showcase & Critiques
<3 that door from pst 112 (plus everything else heh x] )
Re: Sketchbook: Wayniac
Reply by
wayniac
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Apr 2014
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Digital Sketchbooks
11k tris and 2k maps. Going to bang on the diffuse/spec/gloss this weekend.
Re: It's too bloody hot!
Reply by
KeyserSoze
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Jul 2006
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General Discussion
It's about 108 here today... been in the triple digits for the past couple weeks.
7 results
Re: Xoliul's 3DS Max and Maya Viewport Shader
Reply by
Tom Ellis
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Oct 2010
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Technical Talk
*cough* http://gameartisans.org/forums/showpost.php?p=241819&postcount=114 *cough*
2 results
Armor
Topic by
williamsrn
·
Oct 2012
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3D Art Showcase & Critiques
I am a student in the SGD 114 into to 3D Modeling at WPCC and we are getting ready to make some armor and I was wondering if anyone had any tips to make it easier.
Re: qSave - Photoshop plugin to quickly save textures
Reply by
Chai
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Feb 2013
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Technical Talk
Released Version 1.8 added support for SuperPNG (freeware) @lloyd: the new version above should hopefully help !
3 results
Re: Where are the uv controls?
Reply by
Jerc
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Jan 2018
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Adobe Substance
What are you looking to scale? On fill layers, you have a UV Scale option that goes up to 128.
Re: Answered: Cavity and spec maps inverted
Reply by
owaaan
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Jan 2016
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Quixel Megascans
...ok wow. It is a regular thing. It's crashed again. This isn't a great sign. I spent $117 AUS on this program :/
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