Yeah right now I just wanted to get the pieces modeled out, then I will go back and mess with it as much as I can to make it perfect. I don't like a few things about it and the way its modeled is also proving to make things a bit more complicated. Its not done yet and believe me when I am done I will try and have it as…
good idea with a WIP is to give some clue of where the model's going. Don't mong on for sentence after sentence, just a few words of intent - what you believe it will take for the model to be "finished" (as vig says, where DO you draw the line?). Makes an incomplete model just as worthy as a complete one, if you can show…
Hey guys thanks heaps for the tips, i had a total fucking brain freeze that day, i can't believe how fucking close i was, i was doing what Adam kindly made a gif too <3 but i wasnt detatching the object and was thinking, oh em geeeeee im so close but if only i could control the pivot to the individual selections. Nah srsly…
Ales rock :D. don't be put off by the names though. If you saw that clip of the Daily show with Obama and David Cameron you'll get what i mean :) *puts on drink nazi hat* Seriously try the Whiskey sans ice, Ice just waters it down and makes it taste insipid. Shortbread is Scottish I believe. atleast the best shortbread…
hi yaron - the logo should be as attractive as the renders (bullets, trucks), if not flashier, in terms of values. - the blood splat is unrelated to anything else - ive noticed 4 different fonts in your design - yes images are way too big overall it is more fucntional that 'the machine', and i think it represents the other…
Nothing really huge to critique on the new mesh. But one thing that i think would help - you have alot of polys in teh back that aren't really contributing to the silhouette. I'm a huge believer in the "use 'em or lose 'em" philosophy when it comes to edge loops. I've taken the liberty and doing a quick paint over (hope…
Being in Maya before it was released... I am always more comfortable/productive if there is a pipeline I can succesfully Maya-ize. now that cryengine3 SDK has been released I have yet to see anything with a direct connection to Maya released? Anyone know if such a pipeline was supposed to be anything other than crytek…
I would like to see more game play footage/angles. If my assumptions are correct, it'll be played from a top-down view like the other NWN games? The trailer was cool, but if it's a top-down game the cinematic suffered a bit from that :P I strongly believe the character and class building in D&D (Neverwinter Nights) was…
I agree, for most of my characters (I'm fairly hopeless at modeling believable weapons) i just place seams here and there and use LSCM, then I go in with a few manual tweaks in live UV mode. For weapons that I've texture I think that of course it's faster to try and place seams everywhere it is ****ing annoying to do and…
I do believe it was Vig - er, Mark Dygert - who told me "if you were my daughter, and a Gypsy had the last SSD in existence, your new name would be Tzipporah." I dumped more money into the SSD in my new rig when I got it in March than I did into RAM. I can add more RAM later... the SSD is worth its weight in gold.