Looks good! :) Nice work! I would say that his arms are a bit too long, it looks like Yoda but it doesn't feel quite like Yoda yet, you're on your way though. Try to make sure that the detail around the eyes really pop. http://www.irmin.com/wallpaper/Movies/Yoda.jpg I would say that you have to nail his expression as well…
Hi, hmm guess UE4 still got the same issue as UDK https://lh6.googleusercontent.com/-BnQ9i8aQlhY/Tu5lH-ew8EI/AAAAAAAAABc/wgWepMjnBek/s800/KMFahad_8.jpg https://lh4.googleusercontent.com/-AwmsLXKQS2I/Tu5lI69aaEI/AAAAAAAAABs/jdWxm_CZlBc/s800/KMFahad_9.jpg…
I'm back from vacation, so here's some CM stuff i doodled up before i went away aaand a fresh concept for a collab I'll be working on with Ultimatec! It was originally going to be for CM but it ended up being more suited for skywrath, so we're rolling with it
SupRore: thanks man, that study was definitely helpful for me as I hadn't done a lot of material studies before it. Cheese: thanks :) more to come..soon aaand, started on this a couple days ago
Try to pull a bit more from real life reference. If you tend to stick more to other conceptual pieces, you'll generally be grounded by the same drawbacks that fall upon them. Go for less decoration and more for form with function. If there's insets, think about why they are there. Paneling/raised platform/utility junction/…
Thanks guys! I've finished another little one: [SKETCHFAB]7366cf1dc7754770b94293332aa75ff8[/SKETCHFAB] @Adam: I did one aaaaaages ago, but might be tempted to do another one soon [SKETCHFAB]d0d6686340a04ab995feae0442d21a3b[/SKETCHFAB]