two questions 1)was the geometry modeled in maya or did you transfer import it from max/modo/blender ? 2)once its in the fucked up state if you save it to a new temporary file (with a different name obviously) does it still look fucked up once you closed maya started it up again and opened that other temp file? basically…
+1 for 3dsMax Canvas tool, works quite well, has transferable PSD layer setup so its easy to go between PS and 3dsmax, wouldn't install an extra program because of seams if you already got 3dsmax. although if you work with multiple uv channels you might have to temporarily load your other uv layout on to your uv 0. copying…
There's plenty of space on my SSD so don't think it can be that. Just noticed that if I transfer large files from one drive to another that it pauses frequently and takes much longer than usual. I reinstalled 7zip 64bit and turned off windows search indexing and my Antivirus but its still slow tranferring or unzipping…
Thanks, you can really see the difference from his student reel to his most recent one! I also see that I missed a word in my first post, I meant to say in the games industry at the start. How transferable are the skills from the film industry to video games? It seems like it would be similar for pre-rendered cinematics,…
i meant to say that models exported into 3ds max from zbrush have the save uv's from zbrush (the flipped uv's). If i export manually from zbrush, the uv's export correctly. so basically i'm trying to say, how do i get goz to automatically flip the uv's (the correct orientation) when i transfer my model to 3ds max via GoZ?…
One option for you might be to attach a Wrap Deformer to the clothing so that it deforms to the body, which bypasses most of the issues you may have with re-skinning the clothes. The biggest issue with this though is that deformers do not transfer very well to other things. Exporting it to another format with the deformer…
I come back and someone has made my concept with no permission... I don't even. EDIT: Okay just got past that barely, @stkopp Thanks for your comment, as for brushes, I just use a square brush with transfer set for brush pressure and flow at 50%. ALSO I have more cepts I will send to people on request, I guess I can't post…
this is interesting. Using a paint feature to define cuts is nice. But when i tried it i realized, from personal experience using maya, max, and zbrush, that XSI is faster. I know this detracts from the topic a little but what i really want from zbrush is to be able to transfer high rez geo info to a game model using the…
Lol, i like that Autodesk put 10 pops up in every corner while other companies like SideFX etc. put a simple watermark in the final rendering and that's it. I don't know if i have been bleesed all this time because i had no pop up while working until now but if there is no solution i'm forced to transfer my entire scene…
Invite requested. nickname is fatihG_ edit-- Just checked whether greentooth was avaiable, and it was. It has been registered but I am not interested in being its leader or whatever. If you guys want to use this instead let me know so we can transfer leadership, if tha is possible at all. Made a Greentooth crew emblem as…