Vig and Paul make some excellent points. With your background as a web designer, I see this as a technical advantage, which could be a good niche focus as you try to get a job in games. If you are good at HTML, it isn't a huge leap to learn most scripting languages. A good script writer/more technically inclined artist can…
WIP#4 - Abandoned Hotel Bar - Apply textures in unreal Hi guys! Thanks for the follow up! Finally get to the stage where I can apply my trim texture in unreal and I'm very excited to share the results here. This week I was mostly applying textures on my structural assets and test it out in unreal. Still got lots of other…
Hello everyone, this is an update of this project named Sakai No Arashi in reference to Jin Sakai's katana from the game Ghost of Tsushima - The katana is named Arashi (Storm) - as i enjoyed the game so much i've decided to create a piece inspired by it - this is not a reproduction of the sword nor a fanart (maybe in the…
I have hit a wall today... i put some textures on to my portal and made a portal effect in ue4 (as seen below) and i am now happy with my portals silhouette.... it was very basic and i have been trying to come up with how to make it more interesting... So i have made a plan and a list of what i want to do: Main Floor…
I can relate so much to the feelings you're having right now, but from a slightly different angle. I managed to get a QA game job right after school (actually, a couple weeks before graduating), but that only lasted for a few months and to be honest, the company was pretty awful for quite a number of reasons. The weekend…
First things first: Keep in mind I'm still a junior artist myself, so take all that I write with a grain of salt. This new model is far better than the first, but still let's get back to the beginning? What I miss (and that's extremely common when talking with beginners) - what is the purpose of the model? Is it going to…
Hey, instead of wasting all this time and money on making art for video games why don't you go do something useful with it out in the world? The argument that the resources spent to make spaceship one happen could be better serving humanity are just as ludicrous as suggesting that throwing money at a problem can solve it.…
For me personally, I love working on AAA console titles, that comes down to preffernce though. I like the 2-3 year dev cycle on a major AAA release, not only does it usually mean a solid income for a couple years unless the project gets canned, but those are the projects that are usually in the spotlight and look awesome…
This. I am very similar. I need to see the big picture first and then I can go back to the very basic ideas of it. Why? Not because of laziness, but if I don't start with the solution, I might miss the connecting dots and might give the wrong details too much attention while missing out on the really important stuff.…
I'm still fairly new to Designer, but here's my thoughts: In the long run it's probably indeed will be faster to mass-produce assets using Designer only. Painter is great too and it has smart materials/smart masks, but Designer is much more flexible. In time you'll have a number of graphs and useful graph snippets that…